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Get in the Zone
Get in the Zone: The Psychology of Video-Game Design
| Question | Answer |
|---|---|
| absorb | v. Things that occupy your time or attention. |
| wholly | adv. If a speech deals wholly with the history of the solar system, that is the only topic the speaker discusses. |
| immerse | v. that activity is the only thing that you are focused on. |
| irrelevant | adj. Something that is unrelated to the matter under consideration. |
| disorient | v. To make someone or something lose a sense of direction. |