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Social Psychology

Social psychology recap questions

QuestionAnswer
The tendency to think something is likely to happen because examples of it happening are easy to remember Availability heuristic
The best option in this situation is to remain silent. However you could get lucky by snitching Prisoner’s dilemma
When the ABCs of an attitude don’t match up Cognitive dissonance
When people act like part of a mob and aren’t worried about their individual consequences. Deindividuation
When someone does better when they are being watched or are part of a group Social Facilitation
Name 2 out of the 4 causes of conflict Revenge, Competition for Scarce Resources Selfish or Unfriendly Motives of Others Miscommunication
What are 2 out of the 4 reasons people conform Normative social influence (want to fit in) Informational social influence (want to be right)
When favors are expected to be returned Reciprocity
A personality/government type prone to scapegoating Authoritarianism
When your thoughts and actions cause an event to unfold in a certain way. Self-Fulfilling Prophecy
The way you think an event should/will play out Script
Providing something for no charge with the hope someone will eventually buy something. Free Gift Technique
What is one factor that affects obedience? Prestige of Authority The obedience of others/ lack of obedience of others Personality
Considering your group to be better than others Ethnocentrism
Asking for something small and then making larger requests. technique Foot in the door
Raising the price once someone has shown interest or committed to buying. Low-ball technique
Asking for something large and then making smaller requests Door in the face technique
Thinking your chances of winning go up the more you lose in a game of chance Gambler’s fallacy
Judging people based upon how much they resemble the prototype. Representative heuristic
Exerting less effort when you are a member of a group and your efforts will be hidden. Social loafing
Pairing a neutral stimulus with a stimulus which will cause someone/thing to associate them with each other. Classical conditioning
Providing rewards to increase desired behavior and administering punishments to reduce unwanted behavior. Instrumental conditioning
3 ways to manage conflict Bargaining 3rd party intervention (mediation, arbitration etc.) Superordinate Goal (work towards an important goal
Aggression used to gain some personal benefit Instrumental aggression
Trying to convince someone of something using data and reasoning. They will need to pay attention and think. Central Route Processing
Unselfish regard for the welfare of others Altruism
Trying to convince someone to do something by showing images and using words not necessarily related to the product. Peripheral route processing
Results from frustration and is not necessarily intended to produce benefits. Hostile Aggression
Do violent video games cause children to be violent? Inconclusive, but children who played aggressive games were more aggressive than ones who did not play them directly after. Children who identified with violent characters were more aggressive as adults.
The 4 biomedical explanations for aggression Brain damage Genetics Drugs Hormones
What are the 4 reasons people help? Personal gain/ rewards outweigh costs Emergency Empathy Negative state relief/ make yourself feel better or good
Wrongly attributing something to internal factors/ not considering external factors. “He’s poor because he’s lazy” the fundamental attribution error
Name 2 factors that influence attraction Proximity Similarity Physical attractiveness Familiarity Reciprocity
The social phenomena in which people don’t help because of the presence of others the bystander effect
Attributing the success of others to external factors and attributing personal success to internal factors Actor- Observer bias
Getting short term personal gains without worrying about long term group consequences Social Dilemmas
Blaming an outgroup for the problems of society Scapegoating
What 2 things are essential when resolving conflict Communication, Trust
A belief about how someone should behave based on their appearance/ a mental representation Schema
Created by: Pdwinell
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