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Leadership

QuestionAnswer
can be allocated but not lead financial and physical capital
Leadership deffinition process by which one person influences others to change cognition, affect, and behavior in a direction that helps to attain collective goales
GABP generally accepted behavioral principals
Leadership DO Listen better relationship managment tracking persons knowledge, not resource flow
Listening Better Reasons -more trust -higher job sat -greater creativity
Listening better definitions 100% or 0% attention (no phones!!!!!) don’t judge/evaluate/impose solutions less talking; no interruptions ask reflective, help-oriented questions
Asshole definition hostility+intolerance+entitlement+hubris+machiavellianism
Cutting against asshole tendency Assume the good / positive motives of others Make external attributions Be curious about others’ challenges Be pragmatic, not ideological about disagreements
How to survive assholes Float w/ feet out, bump into rocks Reframe reactions -avoid self blame -develope emotional detachement -lower expectations -find small wins
Those in power tend to become more focused on their own needs / wants become less focused on needs of others feel as though they’ve earned for rules for everyone else not to apply to them -be less filtered
Effectiveness definition group goal attainment
Traits of leaders self confidence need for achievemnt persistence emotional stability extraversion cognitrive ability
Task clearly defined directiveness not necc
followers lack ability need direction
Two types of leaders Directive/achievement Supportive/paricipative
Directive/achievement production, task emphasis: change / select people to fit tasks clarifies follower duties
Supportive/Participative leader is approachable, supports, consults with, and shows peronal concern for followers Team harmony, chances tasks to people promotoes follower satisfaction
When the task itself is intrinsically satisfying the need for high consideration and high structure is reduced.
Initiating structure is the degree to which a leader structures the roles of followers by setting goals, giving directions, setting deadlines, and assigning tasks. A leader's ability to initiate structure primarily affects subordinates' job performance.
Consideration is the extent to which a leader is friendly, approachable, supportive, and shows concern for employees. Consideration primarily affects subordinates' job satisfaction.
When subordinates lack knowledge how to perform a job or the job has vague goals or methods consideration becomes less important, while initiating structure takes on additional importance.
When the goals and methods of performing the job are very clear and certain consideration should promote subordinate satisfaction, while structure should promote dissatisfaction.
When subordinates are under a high degree of pressure due to deadlines, unclear tasks or external threat, initiating structure increases satisfaction and performance.
visionary styles Transformational and Charismatic leadership
Leadership matters most when things are worst
CHARISMATIC define articulating clear vision role modeling values communicating high performance expectations showing confidence in followers
Orginzational culture set of shared understandings about the organization’s ... Basic assumptions values and beliefs norms
Artifacts are visble observale manifestations that transmit culture -symbols -phys structures -language -stories -rituals -cermones
Underlying culture invisible, inferred or tacit signles, less awareness -espoused values (said to be imp) -enacted values (obs to be imp) -takend for grated beliefs
4 culture schems -control -performance -innovation -people/team
perforamance culture def achievement and action orientated, push for results
People team culture definition fair to employees, care for customers, collaboration valued
innovation culture innovation oriented, opportunity seeking, experimenting, not careful
Control culture rule conscious, prefer stability, predictability, security
Building changing culture -recruitment and selection -socialization -status hiearchy -resource allocation -duty & task assignment
Oginization def -structured or patterned set of people with common goals that are not achievable by individuals alone
STRUCTURE DELTA ALWAYS.... CREATS RESOURCE CONFLICT
Structure helps: -resource eff -speed -adaptability -accountability -innovation
Basic structure types functional divisional matrix network
Functional structure def clear internal hierarchy based on task specialization, central authority, usually deep verticals
divisional structure def external/market-facing via products, regions, mixed strategy v. implementation, flatter than functional
matrix structure def split hierarchy, dual reporting: function and division with shared authority, flatter than div
network decentralized lattice, spiders web, virtual org, one layer of hiearchy
Functional goal match +resource eff (best), accountability -speed, adaptability, innovation
Divisional goal match +adaptability (best), accountability (moderate) -resource eff (worst), speed, innovation
Matrix goal match +resource eff, adaptbility, innovation -accountability(worst), speed
Network goal match +speed (best), innovation (best), adaptability -resource eff, accountability
All companies need (goal) innovation network or spun off function
Matrix structure fits complex environment with multiple simultaneous demands
network structure fits volatile, fastmoving envirnmoets
functional structure fits stable environmet with known competitors
divisional structure fits heterogeneous environment with highly varying sets of markets, customers
what is a team -group of people -complementary skills -shared purpose -performance goals -common approach -mutual accountability
Team are good at catch errors, improve quality evaluate ideas, solve problems, make decisions require variety of skills
Teams bad things -disagreement can cause conflicts -risk taking, can be costly -have strong potential for inefficient
Team dev stages -forming -storming -norming -performing -adjourning
Formula for effectiveness =f-g*h
f+ avg memeber intell, task skill and experience skill/knowledge variet motivation gains
g- motivation losses -emotional conflicts -low identifiability -faultline strength -flow inefficiences
h task interdependence
task interdepence def how much members inputs, efforts, outputs are connected, coordinated
pooled (parallel) interdependence mostly disjunctive -BASEBALL TEAM
Sequential (serial) interdependence -relay team, assembly process
intensive (synchronized), mostly conjuctive -football team, orchestra, surgery
Forming Team Team Design
Team sized -moderate (5-10) -too small=low skill variety too big = motivation losses, process ineff
Chartering is establishment of agenda, ground rules for tasks, interactions
Mental models are Collective representation/image of team’s functions; cog structure process: task-person interdependence goal (end state and time) want *low* σ (variance)
Getting a strong SMM design: similar prior experience design: pre-visualization design: shared rewards -- “it’s amazing what can be accomplished when no one gets the credit” (T. Bennett, UVA) practice/training together routine communication role rotation
Diversity distribution of differences in social identities (the social categories or membership groups to which individuals feel strong attachment) that give meaning to and shape daily experience
inclusion acceptance of individual social identities, as demonstrated in opportunity to contribute and be appreciated for those contributions
Faultline deffinition co-alignment of diversity features within a team; more attributes same w/in & diff between subgroups, stronger faultline
How to bridge faultlines -Cross-cut , don’t deepen, the faultline, by reorganizing -subgroups; avoid tokens -Role rotation -Monitor for breaching conflicts -Have common external threat
Trust def willingness to be interpersonally vulnerable
3 trust dimensions -competence -benevelonce -integrity
Social loafing def Tendency to withhold physical or intellectual inputs; less effort when performing team task
Solutions to loafing smaller team more visible inputs peer performance reviews distinct member roles, so unique contribution
Reasons social loafing occurs individual contributions not identifiable inputs seen as unnecessary, dispensable fear others free-ride on my effort (sucker effect)
Reasons for team decision making more vigilant about error more information access more varied alternatives more diverse perspectives better (pooled) memory
Reasons against team decicsion making less quick, less efficient, inhibits brainstorming politics of self-interest; members protect resources teams concentrate on majority, shared info too much; can lapse into “groupthink”
Dialectic Inquiry randomly split in rough halves, after team decides top two options; attack others’ option forces cognitive (good) type of conflict
Storming interpersonal state in which two or more parties see incompatible preferences for resource allocations, goals, taks, values, or prectivies
Sources of conflict -Identity -Role -external stress
Conflict types -Congnitive -Affective
Cognitive Conflict deffinition -disputes over goals, task conflict -disputes over procedures- process conflict -Can be good conflict in prob sovling
affective conflict -disputes over individual diffs -relationship based -bad conflict, always avoid
Conflict handling process 1.anticipate opposing forces 2. attribution and emontion, wy? 3. act: how
Conflict handling styles -accommodating -compromising (negotiating) -forcing (competing) -collaborating -avoiding
avoiding conflict -low coop and assertiveness -small issue -insufficient info
Accomodating conflict -high coop, low assertive -have to defuse explosive -need harmony, avoid disruption
Forcing Conflict -low coop, high assertive -emergency -unpopulat decision required for survival
Compromising -med coop and assertive -agreement allows all to be better
Collaborative -high assert and coop -high interdepence, roughly equal power of party -long run mutual benefits
Negotiation types -distribution -integrative
distributive negotiation def parties compete over fixed resource pool on limited issue dimensions -zero sum game -win-lose bargain -slice the cake -short term deals
integrative negotiation def parties compete and cooperate (create value) to acheive max joint bene -variable sum game -win win -expand pie -often complex longer term deals
BANTA def best alternative to negotiated agreement, fallback plann
Reserve price position on issue dimension that is the minimum
ZOPA zone of poss agreement, range of issue dimension between reserve prices, bargaining zone
target price goal or aspiration for position on issue dimension
Negotiating DONTS -focus solely on price (understand interest instead) -give into perceptual biases -display emotion (unless one off) -reward obstinance
Negotiating DOS -investigate other party BATNA (info asymmetry) -Concentrate on interests, not positions (interest is underlying motivation for negotiating) -focus on issues, not personalities -respond in kind (tit for tat on extreme offers)
Anticipate conflict from.... different identities, role responsibilities, and environmental stresses
Transacational leadership style this for that
Types of leadership styles visionary and transactional
process by which a person influences others to change cognition, affect, and behavior in a direction that helps attain collective goals leadership deficition
Goal definition target state of the world not yet attained
Goals direct effort by creating tension between current state and desired state
goals can help initiate effor and persitt it
SMART definition specific, measurable, accountable, realistic, time-bound
Motivation deffinition force that initiates, directs, and helps people persit ina course of action
Motivation is.... a resource allocation process by which people spend their time and energy on sets of behaviors
MOST BROAD GOALS OF LEADING OTHERS MOTIVATION
effort needs ability lack of situational constraings to translate into performance
Performance equation (effort x ability) / situational constraints
Behaviour is function of expected consequences
Managers can controll behavoiour by..... controlling consequences
Reingorcement works best in.... manufacturings since output is more tangible and measurable
Needed for punishmnet -immediate -consistenet over time and perons -right size -continually monitored -accompanied by alternative behavior
what get measuered gets rewarded
what gets rewarded gets done
pay for performance pros -consistent w/ reinforment principles -strong signalling -can comprare across employees -$ is generally valued
pay for performance cons -create competition, inequity perceptions -often hard to define and measure performance -not everyone values money same
pay systems should be -predictable -transparent -consistent -flexible -aligned with organizational culture
intrinsic motivators -skill variety -task identity -task significance -autonomy -feedback
4 extrinsic/intresic challenge- intrinsic enjoyment-intrinsic pay-extrinsic recognition-extrinsic
Job satisfaction negatives -lateness -absenteeism -turnbover -misconduct
job satisfaction pluses +work quantity +work quality
Demotivators -distributive injustice; outcome inequity
equity theory reduced motivation from distributive injustices, outcomes/inputs of self versus others
managing inequity -choice of referent other -perceived outcomes -relevance of inputs -process of allocating outcomes
procedual justice def fairness of process for allocationg outcomes or making decisions that affect others
if outcomes unfavorable procedual justice is crucial
if stuck in armadillo environment -reframe reactions and find small wins
prepare for worst day as leader -dont ignore emotional reaction -allow time and space for processing -note personal connection
leaders are judged by team effectivenes, which is -hard performance -viability -individual dev
Created by: jonbomb400
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