Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

2018.02 Week 3 Vocab

TermDefinition
原則 げんそく general rule
通知 つうち posting or notice
伴い ともなう to be involved with
うそを方便 うそをほうべん ends justify the means
湯水のごとく ゆみずのごとく money grows on trees
華々しい はなばなしい brilliant, magnificent
小心者 しょうしんもの coward
不気味 ぶきみ weird, eerie
決意 けつい decision
変更 へんこう modification
委託 いたく consign goods (for sale)
店舗 てんぽ store
秘書 ひしょ secretary
前科者 ぜんかもの criminal record (person w)
窃盗 せっとう theft
傷害 しょうがい wound, casualty
いがみ合う いがみあう to quarrel with
遺伝子 いでんし gene
置きっ放し おきっぱなし left as is
恐れる おそれる to fear
聴き入る ききいる to listen intently to
避ける さける to avoid
親しい したしい intimate
自治運営 じちうんえい Self-govern
済ませる すませる to manage
存在 そんざい to exist
黙る だまる to become quiet
通じる つうじる to be understood
鉄則 てっそく iron rule
盗難 とうなん theft
人情 にんじょう human feelings
深入り ふかいり to become deeply involved in
噴き出す ふきだす to blow out, erupt
含める ふくめる to include
復活 ふっかつ revival
ぶつかり合い ぶつかりあい collision
踏み込む ふみこむ to intrude, enter into
群れる むれる to crowd, cluster
鉄則 てっそく ironclad regulation
Created by: deleted user
Popular Japanese sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards