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1.02 Vocb
| Term | Definition |
|---|---|
| Sports Mktg. | The process of planning and executing the conception, pricing, promotion |
| Perishable Experience | A football game you played, you will never play that game again. |
| Facility | Time Warner arena. |
| Sporting goods | Tangible, manufactured pro. |
| Intangible | An experience you can see, feel and participate in. |
| Event Mktg. | Involves the use of entertainment to develop, promote, and distribute goods |
| Immediate Fulfillment | Produce & consumer the product at the same time. |
| Organized Participants | Have rules (sanctioning bodies) - NCAA, MLB, MBA, MMA |
| Personal Connection | Build consumer trust for the product. |
| Private Events | weddings, birthdays,family events |
| Spectators/Fans | observers of the sporting event |
| Sponsors | Businesses or organizations that pay to associate their names or products with a sporting event. |
| Unorganized Participants | walk in the wood, jogging, freedom of rules |
| Corporate Events | Conferences, seminars, trade shows, team building, theme parties, VIP events, incentive travel. |
| Brand Awareness | Build awareness of your product by marketing the event |