Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Learning B. Studies

The learning unit

TermDefinition
Habituation A decreased response to a repeated stimulus judged to be of no consequence.
Sensitization A change in a response to a weak stimulus, caused by the readiness of an organism for a stronger stimulus.
Learning A change in behavior as a result of an experience.
Stimulus Anything in an environment that causes an organism to respond.
Response An observable behavior.
Classical Conditioning Learning in which a stimulus that does not elicit a given response is repeatably linked with one that does until the neutral stimulus elicits the response itself.
Unconditioned Stimulus (UCS) Agent that leads to a response without training.
Unconditioned Response (UCR) Automatic response to a UCS.
Neutral Stimulus (NS) Agent that initially has not effect. (Look for first when solving problem)
Conditioned Stimulus (CS) A former NS that comes to elicit a given response after paring with a UCS.
Conditioned Response (CR) A learned response to a CS.
Generalized Stimulus Production of a similar response to a similar stimulus.
Extinction Gradual disappearance of a CR because the CS is repetitively presented without the UCS.
Operant Conditioning Learning that takes place when a spontaneous behavior is referred as punishment.
Spontaneous Behavior Any voluntary or non reflexive action.
Stimulus Something in the environment that caused a response.
Response Unit of behavior.
Consequences The positive or negative responses for a behavior.
Spontaneous Behavior Action that is voluntary control.
Reinforcement Strengthening of a response by a consequence that follows immediately. (Good)
Extinction The gradual disappearance of a response because it lacks reinforcement.
Aversive Control Influencing behavior by use of unpleasant stimulus.
Negative Reinforcement Increasing the likelihood of a response by removing or preventing an unpleasant stimulus.
Avoidance Frequently responding to prevent the onset of an unpleasant stimulus.
Escape Increasing a response in frequency to stop an unpleasant response.
Punishment Unpleasant consequence that decreases the frequencies of a behavior.
Practice The repetition of a task to aid in learning.
Attention Detecting the appropriate stimulus.
Feedback Discovering the consequences of a behavior or the results of a performance.
Created by: chriss21
Popular Science sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards