Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

BEHP 2011 - Unit 1

Unit 1

TermDefinition
Behavior Analysis 1. natural science 2. functional relations between behavior and environment 3. technological applications
Behavior Everything that an organism does
Skinner's definition of behavior movement of organism or its parts in a frame of reference provided by the organism or by various external objects or fields
Critical attributes of behavior 1. biological phenomenon 2. involves movement 3. can only be done by living organism 4. observable 5. measurable 6. involves interaction with environment
public behavior can be observed by others even though special instrumentation may be required
private behavior cannot be observed by others; can only be accessible to the organism who is engaging in the private event
examples of private events 1. sensed conditions 2. feelings 3. thoughts
Response specific instance of behavior
Response cycle beginning, middle, and end of a response
examples of response cycle 1. holding breath under water 2. screaming 3. face-slapping
Properties of Behavior 1. temporal locus 2. temporal extent 3. repeatability
Temporal locus single response occurs in time
temporal extent response occupies time
repeatability response can reoccur
Dimensional quantity quantifiable aspect of a property
types of dimensional quantities 1. latency 2. duration 3. countability 4. IRT 5. Rate 6. celeration
latency time between stimulus and response
duration time between beginning and end of response cycle
countability number of cycles of the response class
interresponse time time between 2 successive responses
rate ratio of number of responses over period of time
celeration change in one of the other quantities over time (acceleration or deceleration) in rate over time
topography physical nature of responses
magnitude and intensity topographical properties of a response class used to define behavior
function effect of response on behavior
response class grouping of individual actions or responses that share commonalities included in the class definition
topographical response class collection of 2 or more responses which share common form
functional response class collection of 2 or more topographically different responses that have the same effect on the environment usually producing a specific class of reinforcers
environment total constellation of stimuli and conditions which can affect behavior
skin only an artificial boundary
environmental context situation in which behavior occurs at any given time
stimulus change in environment which can affect behavior
physical characteristics stimuli can be classified by **1. temporal relation to responses 2. effect on behavior 3. effects on other stimuli
antecedent stimulus which precedes a response
consequence stimulus which follows a response
stimulus class group of stimuli that share certain characteristic
functional relations changes in antecedent or consequent stimulus class consistently alter a dimension of a response class
critical attributes of functional relations 1. orderly relations exist between 2 classes of events 2. changes in IV result in changes in DV 3. Value of DV changes in orderly fashion 4. functional relations must be demonstrated through systematic manipulatoins
Created by: sanya
Popular Science sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards