Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

6thGr-Literary Terms

6th Grade Reading - Literary Terms (Mystery)

Plot The events a story comprises particularly as they relate to one another in a pattern, sequence, through cause and effect, or by coincidence.
cozies Mystery novels typically in English country houses, villages or other benign environments. The detectives and cozies typically use brains and not brawn to get to the bottom of a crime. Features murder and subsequent investigations.
Alibi a plea offered by an accused person of not having been at the scene of the crime
antagonist a force working against the protagonist in a story
contrast to identify the difference of 2 or more objects
inference a logical guess based on facts from one's own knowledge and experience
theme a message about life or human nature that the writer shares with the reader
mood the feeling atmosphere that a writer cr
effect a change that results when something is done or happens
point of view a position or perspective from which something is considered or evaluated.
spy thriller an exciting, suspenseful story featuring one government against another
opportunity a good chance to do something
conflict a struggle between opposing forces and drives the action of a story. man vs nature man vs man man vs self man vs society
compare to identify the similarities of 2 or more subjects
drawing conclusions a statement of belief based on evidence, experience, and reasoning
parts of the plot the series of events in a story
fact a statement that can be proved or verified.
context clues words or phrases surrounding the word that provided hints about the words meaning
witness a person who has personal knowledge about the crime
suspect people who appear to have a motive to have committed the crime
protagonist the main character in a story
flashback an interruption of the action to present events that took place at an earlier time.
setting the time and place a story takes place
symbol a person, place, object or activity that stands for something beyond itself
clue something that appears to give information toward the solving crime.
tone expresses the writer's attitude towards his subject
author's purpose usually one or more of the following; inform, explain, persuade, entertain, or express thoughts
inverted story the culprit's identity is known: not a "whodoneit" buy why and how?
foreshadowing when a writer provides a hint that suggests future events in a story
dynamic character one who undergoes important changes as the plot unfolds
backgrounder an interesting topic or setting as well as ingenious crime.
opinion what someone thinks about a particular thing
police procedural a mystery that involves realistic police work
motive a reason for doing something
figurative language descriptive language that is not literal
sequencing putting the scenes in order from the beginning to the end
red herring a fake lead that throws the investigator off the track
sleuth an investigator or detective
static characters one who remains the same throughout the story
verbal imagery words in an image
evidence someone or something that proves who committed the crime
cause a reason for an action or condition; something that brings about an effect or result
Popular Reading sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards