Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Tech Design

TermDefinition
Technology The modification of the natural environment in order to satisfy human needs and wants.
Technology Literacy The ability to use, manage, understand, and access technology
Materials Technology The technology of producing, altering, and combining materials.
Information and Communication Technology The technology of transporting people and goods.The technology of communicating to people and machines.
Transportation Technology The technology of transporting people and goods.
Medical Technology The technology of caring for the sick and curing disease
Agriculture and Bio Technology The technology of farming and DNA.
Construction Technology The technology of building and maintaining structures
Energy and Power Technology The technology of producing and transferring energy into work/power
Manufacturing Technology The technology of producing goods in a factory.
Science The knowledge of the natural world (Discovery). Helps us develop technology.
Invention A totally new product, produced from ideas and imagination.
Innovation An improvement to an invention. You will have more innovations than inventions.
Positive Outcomes vs. Negative Outcomes Positive: technology solves problems, Negative: creates new problems
Systems Model A group of units/parts that work together. Consists of input, process, output and sometimes feedback.
Open-Loop System: A system in which there is no feedback. Input>Process>Output
Closed-Loop System: A system in which there is feedback. Input>Process>Output>Feedback
Systems Thinking: Viewing problems as parts of an overall system. What component is causing the problem?
Controls Mechanisms or steps that are performed using information about the system that cause the system to change.
Input Anything put in to a system. Can be capital ($), raw materials, people (labor), fuel, etc.
Process The process of changing/using the inputs. Ex. The burning of the fuel to produce power/work in an engine.
Output The results of the system. Can be power, movement, a product, etc.
Feedback Information about the system that can be used to alter the system. Can be a gauge or other measurements.
Criteria The problem you are trying to solve/the goal of your design. Example: Design a bridge.
Constraint Limitations to your design. You may have a time limit, money limit or specifications for the appearance.
Prototype A full-scale working model of the product. For example the crash car used to test car safety.
Newton’s 1st Law An object remains still or remains in motion unless acted upon by an outside force.
Newton’s 2nd Law Force = mass x acceleration. The greater the mass, the more force that is needed to move it.
Newton’s 3rd Law For every action, there is an equal and opposite reaction
Mechanical Advantage A force that is increased by the use of a machine. Ex. using a drill to drive a screw.
Created by: dargent14
Popular Engineering sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards