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Consumer Behavior 3
Term | Definition |
---|---|
Decoding | The receiver's interpretation of the message. |
Encoding | The meaning of the message. |
Formal Communication | Any information from the marketer or the organization. |
Informal Source of Communication | Opinion leaders. |
The Source | Impersonal and interpersonal communications. |
Normative Groups | Family, friends, those close to you. |
Comparative Groups | Group of people you compare yourself to. |
Membership Groups | Group of people you "belong" to. |
Symbolic/Aspiration Group | Group you're not a member of but aspire to be in the future. |
Word of mouth | The most effective marketing tool. |
Buzz Marketing | Marketer initiated word of mouth. |
Institutional Advertising | Advertising the whole corporate brand rather than just the product. |
Publicity | Having other people talk about your product or service, can be positive or negative. |
Endorsers | Persons who promote a product or brand. |
Match-up Hypothesis | Endorser's characteristics must match-up with brand/product characteristics for the ad, message, marketing efforts to be effective. |
Vendor Credibility | The reputation of retailers. |
Medium Credibility | The credibility of the magazine, website, or radio station. |
Effects of Time | The sleeper effect phenomenon when the consumer does not remember the source. |
Theory of Differential Decay | Suggests that the memory of a low credibility source decays faster than the message itself. |
Psychological Noise | Anything that interrupts the message. |
External Psychological Noise | Psychological noise that is caused by an outside force. |
Internal Psychological Noise | Psychological noise that is caused by an inside force, for example deep thoughts. |
Overcoming Psychological Noise | Repeating exposure to ad message, contrast to break through clutter, customized promotion messages, effective positioning, offering unique value propositions. |
Positive Framing | Promotion focus. |
Negative Framing | Prevention focus. |
Advertising Appeals | Comparative, Fear, Humor, Sex, Celebrities |
Basic communication model | (Sender, receiver, encoding, decoding, message, medium, feedback) |
Types of families | Nuclear, extended, single-parent, family of orientation, family of procreation |
Initiator/gatekeeper | Initiator of family thinking about buying products and gathering info to aid decisions/ |
Influence | Individual whose opinions are sought concerning criteria and which products or brands most likely to fit those criteria. |
Decider | Person with the financial authority or power to choose how the family's money will be spent on which products and brands. |
Buyer | Person who acts as the purchasing agent by visiting the store, calling the suppliers, writing checks, bringing products into the home and so on. |
User | Person or persons who use the product. |
Culture | A set of learned beliefs, values, and customs that are shared by members of a particular society and transmitted from one generation to the next. They serve to regulate the consumer behavior of members of that society. |
Traditional Family Life Cycle | 1) Bachelorhood, 2) Honeymooners, 3) Parenthood, 4) Post Parenthood, 5) Retirement? |
Social Class | The division of members of a society into a hierarchy of distinct statu classes, so that members of each class have either higher or lower status than members of other classes. |
Enculturation | The learning of one's own culture |
Acculturation | The learning of a new or foreign culture |
Ritual | A type of symbolic activity consisting of a series of steps. Repeated over time and may extend over the human life cycle. |
Content Analysis | Analyzing content of verbal and pictorial communications. |
Consumer Fieldwork | Field observation, participant observation. |
Value Measurement Instruments | Rokeach Value Survey, List of Values, VALS |
Subcultures | A distinct cultural group that exists as an identifiable segment within a larger, more complex society. |
Chronological Age | The age you are. |
Cognitive Age | The age at which your behavior reflects. |
Beliefs | Consist of the very large number of mental or verbal statements that reflect an individual's judgement and conviction about the relationship between any two things. |
Values | Beliefs that are fewer in number, enduring and difficult to change, and are widely accepted by members of society. |
Customs | Reflect expectations of behaviors that are culturally acceptable in specific situations. They are the usual and acceptable ways of behavior. |
Cultural Learning | Formal Learning is when adults teach young family members how to behave. |
Three Levels of subjective culture | Supra-national, national, group. |
Country-of-origin Effects | Many consumers may take where the product was produces into consideration. |
Cross-Cultural Consumer Analysis | The effort to determine to what extent the consumers of two or more nations are similar or different. |
Innovation | Any new idea, service or product. |
Diffusion of Innovation | The process by which the acceptance of an innovation is spread by communication to members of a social system over a period of time. |
Elements of the diffusion process | The innovation, channels of communications, social system, time. |
Product characteristics of an innovation | Relative advantage, reliability, complexity, trial-ability, observability. |
Adopter Categories | Innovators, early adopters, early majority, late majority, laggards. |
The innovation adoption process | The stages through which an individual consumer passes in arriving at a decision to try (or not to try), to continue using (or discontinue using) a new product. |
Stages of the adoption process | Awareness, interest, evaluation, trial, adoption(rejection). |
The societal marketing concept | Marketers should endeavor to satisfy the needs and wants of their target markets in ways that preserve and enhance the well-being of consumers and society as a whole, while fulfilling the objectives of the organization. |
Narrow-casting | Sending precisely directed messages to very small or specific audiences |