Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Ch. 14

ABA 341 - safmeds

QuestionAnswer
Behavioral Contrast The phenomenon in which a change in one component of a multiple schedule that increases or decreases the rate of responding on that component is accompanied by a change in the response rate in the
opposite direction on the other, unaltered component of the schedule.
Conditioned Punisher A perviously neutral stimulus change that functions as a punisher because of prior pairing with one or more other punishers; sometimes called secondary or learned punshier.
Generalized Conditioned Punisher A stimulus change that as a result of having being paried with many other punishers, functions as punishment under most conditions because it is free from the control of motivating conditions for specific types of punishment
Negative Punishment A response behaviour is followed immediately by the removal of a stimulus (or decrease in the intensity of the stimulus),that decreases the future frequency of simular responses under similar conditions; sometimes called Type II punishment
Overcorrection A behaviour change tactic based on positive punishment in which, contingent on the problem behaviour, the learner is required to engage in effortful behavioural directly of logically related to fixing the damage caused by the bahaviour.
Forms of overcorrection are restitutional overcorrection and positive practice overcorrection.
Positive Practice Overcorrection A form of overcorrection in which, contigent on an occurence of the target behaviour, the learner is required to repeat a correct form of the behaviour, or a behaviour incompatible with the problem behaviour,
a specified number of times; entails an educative component
Positive Punishment A behaviour is followed immedately by the presentation of a stimulus that decreases the future frequency of the behaviour in similar conditions (Contrast Negative Reinforcement)
Punisher A stimulus change that decreases the future frequency of behaviour that immediately precedes it.
Punishment Occurs when stimulus change immediately follows a response and decreases the future frequency of that type of behaviour in similar conditions.
Response Blocking A procedure in which the therapist physically intervenes as soon as the learner begins to emit a problem behaviour to prevent completion of the targeted behaviour.
Restitutional Overcorrection A form of overcorrectionin which, comtingent on the problem behaviour, the learner is required to repair the damage or return the environment to its original state and then
in additional behavioural to bring the environment to a condition vastly better than it was in prior to the misbehaviour
Unconditioned Punisher A stimulus change that decreases the frequency of any behaviour that immediately precedes it irrespective of the organisms learning history with the stimulus. Unconditioned punishers are products of the evolutionary development of the species (phylogeny);
no prior learning is involved (eg: shock,loud noise,intense light, extreme temperatures, strong pressure against body)
Created by: Allison3000
Popular Science sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards