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Natty Psych final

Ch 7, 8, 9

QuestionAnswer
Learning a process by which experience produces a relatively enduring change in an organism's behavior or capabilities
Classical Conditioning* when two stimuli become associated with one another, such that one stimulus now triggers a response that previously was triggered by the other stimulus
Operant Conditioning* Organisms learn to associate their responses with specific consequences. So punish behaviors you want to discourage and reward behaviors you want to encourage.
Observational Learning* Observers imitate the behavior of a model
personal adaptation focus on how an organism's behavior changes in response to environmental stimuli encountered during its lifetime
Habituation a decrease in the strength of response to a repeated stimulus
Aquisition* (CC) the period during which a response is being learned
Neutral Stimulus* (CC) stimulus that does not elicit the desired response
Unconditioned Stimulus* (CC) stimulus that elicits a reflexive or innate response without prior learning
Unconditioned Response* (CC) a reflexive or innate response that is elicited by a stimulus without prior learning
Conditioned Stimulus* (CC) a stimulus that, through association with a UCS, comes to elicit a conditioned response similar to the original UCR
Conditioned Response* (CC) a response elicited by a conditioned stimulus
Extinction* (CC) a process in which the CS is presented repeatedly in the absence of the UCS, causing the CR to weaken and eventually disappear
Spontaneous Recovery* (CC) the reappearance of a previously extinguished CR after a rest period and without new learning trials
Stimulus Generalization* (CC) stimuli similar to the initial CS elicit a CR. Like little Albert.
Stimulus Discrimination* (CC) when a CR occurs to one stimulus but not to others
Higher-Order Conditioning (CC) a neutral stimulus becomes a CS after being paired with an already established CS
Exposure Therapies a patient is exposed to a stimulus that arouses an anxiety response without the presence of the UCS, allowing extinction to occur
Aversion Therapy* (Garcia effect) attempts to condition an aversion to a stimulus that triggers unwanted behavior by pairing it with a noxious UCS. Garcia effect is with wolves
Anticipatory Nausea and Vomiting a person becomes nauseated and may vomit anywhere from minutes to hours before a treatment session
Operant Conditioning* a type of learning in which behavior is influenced by the consequences that follow it
Law of Effect in a given situation, a response followed by a satisfying consequence will become more likely to occur and a response followed by an annoying consequence will become less likely to occur
Skinner Box* a special chamber used to study operant conditioning experimentally
Reinforcement* a response is strengthened by an outcome that follows it
Punishment* occurs when a response is weakened by outcomes that follow it
Skinner's 3 part contingency antecedents, behaviors, and a consequences
Contingency relation between the behavior and the consequence
Discriminative Stimulus a signal that a particular response will now produce certain consequences
Positive Reinforcement* occurs when a response is strengthened by the subsequent presentation of a stimulus
Primary Reinforcers* stimuli, such as food and water, that an organism naturally finds reinforcing because they satisfy biological needs
Secondary (conditioned) Reinforcers* stimuli, like money, that acquire reinforcing properties through their association with primary reinforcers
Negative Reinforcement* a response is strengthened by the subsequent removal (or avoidance) of an aversive stimulus (advil and headaches)
Operant Extinction* the weakening and eventual disappearance of a response because it is no longer reinforced
Aversive Punishment (aka positive punishment aka punishment by application)* a response is weakened by the subsequent presentation of a stimulus (spanking)
Response Cost (aka negative punishment aka punishment by removal)* a response is weakened by the subsequent removal of a stimulus (toy taken away)
Chaining used to develop a sequence (chain) of responses by reinforcing each response with the opportunity to perform the next response
Shaping* involves reinforcing "successive approximations" toward a final response
Operant generalization* an operant response to a new antecedent stimulus or situation that is similar to the original one (not touching any stovetops)
Operant discrimination* an operant response will occur to one antecedent stimulus but not another (only stealing cookies when parents arent around)
Stimulus control a behavior that is influenced by discriminative stimuli (police car present)
Continuous reinforcement* every response of a particular type is reinforced
Partial (intermittent) reinforcement* only a portion of the responses of a particular type are reinforced
Fixed Ratio Schedule* reinforcement is given after a fixed number of responses
Variable Ratio Schedule* reinforcement is given after a variable number of responses, all centered around an average
Fixed Interval Schedule* the first response that occurs after a fixed time interval is reinforced (studying on a syllabus)
Variable Interval Schedule* reinforcement is given for the first response that occurs after a variable time interval, centered around an average (pop quizzes)
Escape Conditioning* the organism learns a response to terminate an aversive stimulus (put on a hoodie when you're cold)
Avoidance Conditioning* the organism learns a response to avoid an aversive stimulus (wear a hoodie in the first place when you know it's gonna be cold)
Two factor theory of avoidance learning both classical and operant conditioning are involved in avoidance learning
Token economies* desirable behaviors are reinforced with tokens that are later turned in for other reinforcers (money, spin to wins)
Applied behavior analysis combines a behavioral approach with the scientific method to solve individual and societal problems
Preparedness* through evolution, animals are biologically predisposed to learn some associations more easily than others
Conditioned taste aversion* a conditioned response in which the taste (& sometimes the sight and smell) of a particular food becomes disgusting and repulsive
Instinctive drift* the tendency for a conditioned response to drift back toward instinctive behavior
Insight the sudden perception of a useful relationship that helps to solve a problem
Cognitive Map a mental representation of the spatial layout
Latent learning learning that occurs but is not demonstrated until later when there is an incentive to perform
Observational Learning* learning that occurs by observing the behavior of a model. Like bobo doll.
Social Cognitive Theory (aka social learning theory)* emphasizes that people learn by observing the behavior of models and acquiring the belief that they can produce behaviors to influence events in their lives
Self-efficacy peoples belief that they will have the capability to perform behaviors that will produce a desired outcome
Memory* the processes that allow us to record, store, and later retrieve experiences and information
Encoding* getting information into the system by translating it into a neural code that your brain processes
Storage* retaining information over time
Retrieval* processes that access stored information
Sensory memory* briefly holds incoming sensory information. Lasts about 4 seconds
Short-term memory* a memory store that temporarily holds a limited amount of information. Can hold 7 +- 2 bits of capacity. 5-30 seconds.
Memory codes mental representations of some type of information or stimulus
Chunking* combining individual items into larger units of meaning
Working memory* a limited-capacity system that temporarily stores and processes information
Long-term memory* vast library of more durable stored memories
Serial position effect* the ability to recall an item is influenced by the item's position in a series
Levels of processing the more deeply we process information, the better we will remember it
Maintenance rehearsal simple, rote repetition
Elaborative rehearsal focusing on the meaning of the information or expanding (elaborating) on it in some way
Dual coding theory encoding information using both verbal and visual codes enhances memory because the odds improve that at least one of the codes will be available later to support recall
Method of Loci* a memory aid that associates information with mental images of physical locations
Mnemonic Device* a memory aid (like acronyms)
Schema* mental framework - an organized pattern of thought - about some aspect of the world
Mnemonist (or memorist) a person who displays extraordinary memory skills
Associative network* a massive network of associated ideas and concepts
Priming* the activation of one concept (or one unit of information) by another
Neural network (connectionist) models each memory is represented by a unique pattern of interconnected and simultaneously activated nodes
Parallel distributed processing (PDP) models neural network (connectionist) models
Declarative memory involves factual knowledge and includes episodic and semantic memory
Episodic memory* store of knowledge concerning personal experiences: when, where, and what happened in the episodes of our lives
Semantic memory* general factual knowledge about the wold and language, including memory for words and concepts
Procedural (nondeclarative) memory* reflected in skills and actions
Explicit memory* involves conscious or intentional memory retrieval, as when you consciously recognize or recall something
Implicit memory* occurs when memory influences our behavior without conscious awareness
Retrieval cue a stimulus, whether internal or external, that activates information stored in long-term memory
Autobiographical memories recollections of personally experienced events that make up the stories of our lives
Flashbulb memories* recollections that seem so vivid, so clear, that we picture them as if they were snapshots of moments in time
Endorsing specificity principle memory is enhanced when conditions present during retrieval match those that were present during encoding
Context-dependent memory it typically is easier to remember something in the same environment in which it was originally encoded
State-dependent memory our ability to retrieve information is greater when our internal state at the time of retrieval matches our original state during learning
Mood-congruent recall we tend to recall information or events that are congruent with our current mood
Decay theory with time and disuse, the long-term physical memory trace in the nervous system fades away
Proactive interference occurs when material learned in the past interferes with recall of newer material
Retroactive interference occurs when newly acquired information interferes with the ability to recall information learned at an earlier time
Tip of the tongue state (TOT)* we cannot recall something but feel that we are on the verge of remembering it
Repression* a motivational process that protects us by blocking the conscious recall of anxiety-arousing memories
Prospective memory concerns remembering to perform an activity in the future
Retrograde amnesia* memory loss for events that took place sometime in life before the onset of amnesia
Anterograde amnesia* memory loss for events that occur after the initial onset of amnesia
Dementia impaired memory and other cognitive deficits that accompany brain degeneration and interfere with normal functioning
Alzheimer's disease a progressive brain disorder that is the most common cause of dementia among adults over the age of 65
Infantile (childhood) amnesia memory loss for early experiences
Misinformation effect the distortion of a memory by misleading postevent information
Source confusion (/monitoring) our tendency to recall something or recognize it as familiar but to forget where we encountered it
Memory consolidation hypothetical and gradual binding process
Long term ponteniation (LTP) enduring increase in synaptic strength
Mental representations* images, ideas, concepts, and principles
Language* a system of symbols and rules for combining these symbols in ways that can generate an infinite number of possible messages and meanings
Psycholinguistics the scientific study of the psychological aspects of language
Grammar the set of rules that dictates how symbols can be combined to create meaningful units of communication
Syntax the rules that govern the order of words
Semantics the meaning of words and sentences
Generalivity the symbols of language can be combined to generate an infinite number of messages that have novel meaning
Displacement* language allows us to communicate about events and objects that are not physically present
Surface structure the symbols that are used and their order
Deep structure underlying meaning of the combined symbols
Phoneme* the smallest unit of speech sound in a language that can signal a difference in meaning
Morpheme* the smallest unit of meaning in a language
Discourse* sentences are combined into paragraphs, articles, books, conversations, and so forth
Inductive (bottom-up) processing* individual elements of a stimulus are analyzed and then combined to form a unified perception. Like sherlock holmes.
Deductive (top-down) processing* sensory information is interpreted in light of existing knowledge, concepts, ideas, and expectations
Speech segmentation perceiving where each word within a spoken sentence begins and ends
Pragmatics a knowledge of the practical aspects of using language
Aphasia an impairment in speech comprehension and/or production
Bilingualism the regular use of two languages
Phonological awareness overall awareness of the sound structure of one's language
Linguistic relativity hypothesis language not only influences but also determines what we are capable of thinking
Propositional thought a thought that expresses a proposition or statement
Imaginal thought thought that consists of images that we can see, hear, or feel in our mind
Motoric thought mental representations of motor movements
Propositions statements that express ideas
Concepts basic units of semantic memory - mental categories into which we place objects, activities, abstractions, and events
Prototypes the most typical and familiar members of a category or class
Deductive reasoning* we reason from the top down, that is, from general principles to a conclusion about a specific case
Inductive reasoning* we reason from the bottom up, starting with specific facts and trying to develop a general principle
Belief bias* the tendency to abandon logical rules in favor of our own personal beliefs. Like young earth geologists, creationists, or homophobes.
Framing* the idea that the same information, problem, or options can be structured and presented in different ways. Like shitty scale bars.
Algorithms formulas or precise sequences of procedures that automatically generate solutions
Heuristics* general problem-solving strategies, similar to mental rules-of-thumb, that we apply to certain classes of situations. Shortcuts.
Means-ends analysis involves identifying differences between the present situation and a desired goal and then making changes to reduce these differences
Subgoal analysis formulating subgoals, or intermediate steps, toward a solution
Representativeness heuristic we think about how closely something fits our prototype for that particular concept, or class, and therefore how likely it is to be a member of that class
Availability heuristic people base judgements and decisions on how easily information is available in memory
Confirmation bias* tending to look for evidence that will confirm what they currently believe rather than looking for evidence that could disconfirm their beliefs
Over-confidence the tendency to overestimate one's correctness in factual knowledge, beliefs, and decisions
Divergent thinking the generation of novel ideas that depart from the norm
Functional fixedness the tendency to be so fixed in their perception of the proper function of an object or procedure that they are blinded to new ways of using it
Incubation* processing a problem, presumably at a subconscious level, while doing some other activity
Schema* a mental framework, an organized pattern of thought about some aspect of the world
Script a mental framework concerning a sequence of events that usually unfolds in a regular, almost standardized order
Wisdom a system of rich, expert knowledge about fundamental matters of life
Metacognition* your awareness and understanding of your own cognitive abilities
Mental image a representation of a stimulus that originates inside your brain, rather than from external sensory input
Beyond Freedom and Dignity* Skinner's book for a larger audience, which talks about how human freedom is an illusion. And about how we as a society need to set up rewards and punishments to make ourselves better
magazine training* reinforcement of successive approximations of the desired behavior. Like pigeon pong.
system 1 – fast thinking* • unconscious thinking • snap judgments • emotionally based • based on past events • often wrong
system 2 – slow thinking* • checking facts • rational • slow and conscious • less likely to be wrong • easily distractible • people who are not prejudice are more system 2
Heuristics types* Vividness, Availability, Intuition, Loss Aversion,
Metacognition* your awareness and understanding of your own cognitive abilities
metacomprehension* accuracy in judging what you do or do not understand
Language and the brain* -Broca’s area, word production and articulation -Wernice’s area, speech comprehension -Visual cortex, processing written letters/words
Nonverbal communication and dating* Approach, Talk, Face one another, Touch, Synchronize movement.
Declarative memory* o personally experienced events (episodic memory) • amnesia patients forget this (names of friends and family, etc.) o facts – general knowledge (semantic memory) • where celebrities were born
Procedural (nondeclarative) memory* o skills – motor and cognitive • how to ride a bike, read a map, write, etc. o classical conditioning effects • …being scared of dogs?
Pollyanna Principle* Pleasant things fade more slowly than unpleasant things.
Created by: haleyBUGoxox
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