Final
Quiz yourself by thinking what should be in
each of the black spaces below before clicking
on it to display the answer.
Help!
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visual unity | whole, self-contained, and complete.
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visual balance | every object has a visual weight.
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visual tension | interplay of balanced and unbalanced elements within the frame.
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rhythm | repetitive elements.
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proportion | size, relative to distance to create depth.
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contrast | light, dark color, and texture
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texture | flatten out as you move away
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directionality | unproportional/symmetrical
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overlap | objects overlap showing distance
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relative size | showing how big/small
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vertical location | creates visual organization
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linear perspective | narrows as it goes goes further away
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foreshortening | distorts the closer it gets closer to the length
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chiaroscuro | shadow and light used to create meaning.
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atmospheric perspective | air blurs
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the line | three types: sinuous, horizontal, vanishing point.
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the sinuous line | curving to create focus.
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compositional triangles | things in the frame create a triangle and make space and frame more interesting.
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the horizontal line | line that goes from right to left.
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vanishing point | the point at which receding parallel lines viewed in perspective appear to converge.
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open frame | things can pass in and out of the frame
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closed frame | everything happens within the frame
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frame within a frame | like a doorway, lighting, grass. anything that directs you from one place to another.
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balanced frame | objects are balanced equally on both sides of the frame.
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unbalanced frame | objects are not balanced equally on both sides of the frame.
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positive/negative space | amount of space the objects take up.
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the rule of thirds | divide screen into thirds.
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headroom | the space between the top of a subject’s head and the top of the frame.
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nose room | the space in front, and in the direction, of moving or stationary subjects. Well-composed shots leave space in the direction the subject is moving.
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umbrella reflector | can be used in place of key light and fill light.
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bounced light | creates a soft, even light throughout the entire room.
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MPEG-2 | widely used audio and video compression scheme.
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codec | generic term for a compression problems and issues.
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artifacts | visible flaws caused by compression problems and issues.
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rendering | process in which the computer
"fleshes out" wire frames by adding
surface materials and textures.
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virtual reality sets | settings that are completely simulated.
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bi-directional pick up pattern | microphone that picks up patterns from two directions.
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omnidirectional pick up pattern | microphone that picks up patterns from all directions.
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dynamic mic | regular mic whose transducer consists of a diaphragm connected to a movable coil. not as sensitive as high-grade mics.
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30-degree rule | camera should change atleast 30 degrees or it looks jumpy.
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preview bus | shows what you are about to cut to/ what is about to become the program bus.
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luminance key | the part of the video signal that includes the brightness.
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AFTRA | American Federation Television and Radio Artists
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acting | the study of people.
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SAG | screen actors guild.
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commission | payment.
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cattle call | open auditions in select cities.
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callback | an invitation to return for a second audition or interview.
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slate | verbal identification of actor on camera.
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key | the first and usually most important light that a photographer, cinematographer, or other scene composer will use in a lighting setup.
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dissolve | an act or instance of moving gradually from one picture to another.
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program bus/direct-take bus | screen that shows that the view is seeing.
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chroma key | colored scree selected for removal and replaced with another video source.
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key clip | don't know what key clip is.
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motion tracking | process of recording movement and translating that movement into a digital model.
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character generator | a device or software that produces static or animated text (such as crawls and rolls) for keying into a video stream.
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phantom power supply | a method for transmitting DC electric power through microphone cables to operate microphones that contain active electronic circuitry.
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sweetening | to use audio effects to enhance and manipulate the audio sound.
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proximity effect | an increase in bass or low frequency response when a sound source is close to a microphone.
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XLR | commonly used for transmitting balanced mic and line level signals to speakers and mixers.
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crossing the line - 180-degree rule | states that if two people are filmed in a sequence there is an invisible line between them and the camera should only be positioned anywhere within the 180 degrees on one side of the line.
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b-roll | supplemental or alternate footage intercut with the main shot in an interview or documentary.
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presence effect | don't know what presence effect is.
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room tone | the "silence" recorded at a location or space when no dialogue is spoken . This term is often confused with ambience.
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improv | acting without a script
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cold read | script that you have not seen before
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Hitchcock's birthplace | England
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Created by:
shivi88
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