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COM 241
Final
Question | Answer |
---|---|
visual unity | whole, self-contained, and complete. |
visual balance | every object has a visual weight. |
visual tension | interplay of balanced and unbalanced elements within the frame. |
rhythm | repetitive elements. |
proportion | size, relative to distance to create depth. |
contrast | light, dark color, and texture |
texture | flatten out as you move away |
directionality | unproportional/symmetrical |
overlap | objects overlap showing distance |
relative size | showing how big/small |
vertical location | creates visual organization |
linear perspective | narrows as it goes goes further away |
foreshortening | distorts the closer it gets closer to the length |
chiaroscuro | shadow and light used to create meaning. |
atmospheric perspective | air blurs |
the line | three types: sinuous, horizontal, vanishing point. |
the sinuous line | curving to create focus. |
compositional triangles | things in the frame create a triangle and make space and frame more interesting. |
the horizontal line | line that goes from right to left. |
vanishing point | the point at which receding parallel lines viewed in perspective appear to converge. |
open frame | things can pass in and out of the frame |
closed frame | everything happens within the frame |
frame within a frame | like a doorway, lighting, grass. anything that directs you from one place to another. |
balanced frame | objects are balanced equally on both sides of the frame. |
unbalanced frame | objects are not balanced equally on both sides of the frame. |
positive/negative space | amount of space the objects take up. |
the rule of thirds | divide screen into thirds. |
headroom | the space between the top of a subject’s head and the top of the frame. |
nose room | the space in front, and in the direction, of moving or stationary subjects. Well-composed shots leave space in the direction the subject is moving. |
umbrella reflector | can be used in place of key light and fill light. |
bounced light | creates a soft, even light throughout the entire room. |
MPEG-2 | widely used audio and video compression scheme. |
codec | generic term for a compression problems and issues. |
artifacts | visible flaws caused by compression problems and issues. |
rendering | process in which the computer "fleshes out" wire frames by adding surface materials and textures. |
virtual reality sets | settings that are completely simulated. |
bi-directional pick up pattern | microphone that picks up patterns from two directions. |
omnidirectional pick up pattern | microphone that picks up patterns from all directions. |
dynamic mic | regular mic whose transducer consists of a diaphragm connected to a movable coil. not as sensitive as high-grade mics. |
30-degree rule | camera should change atleast 30 degrees or it looks jumpy. |
preview bus | shows what you are about to cut to/ what is about to become the program bus. |
luminance key | the part of the video signal that includes the brightness. |
AFTRA | American Federation Television and Radio Artists |
acting | the study of people. |
SAG | screen actors guild. |
commission | payment. |
cattle call | open auditions in select cities. |
callback | an invitation to return for a second audition or interview. |
slate | verbal identification of actor on camera. |
key | the first and usually most important light that a photographer, cinematographer, or other scene composer will use in a lighting setup. |
dissolve | an act or instance of moving gradually from one picture to another. |
program bus/direct-take bus | screen that shows that the view is seeing. |
chroma key | colored scree selected for removal and replaced with another video source. |
key clip | don't know what key clip is. |
motion tracking | process of recording movement and translating that movement into a digital model. |
character generator | a device or software that produces static or animated text (such as crawls and rolls) for keying into a video stream. |
phantom power supply | a method for transmitting DC electric power through microphone cables to operate microphones that contain active electronic circuitry. |
sweetening | to use audio effects to enhance and manipulate the audio sound. |
proximity effect | an increase in bass or low frequency response when a sound source is close to a microphone. |
XLR | commonly used for transmitting balanced mic and line level signals to speakers and mixers. |
crossing the line - 180-degree rule | states that if two people are filmed in a sequence there is an invisible line between them and the camera should only be positioned anywhere within the 180 degrees on one side of the line. |
b-roll | supplemental or alternate footage intercut with the main shot in an interview or documentary. |
presence effect | don't know what presence effect is. |
room tone | the "silence" recorded at a location or space when no dialogue is spoken . This term is often confused with ambience. |
improv | acting without a script |
cold read | script that you have not seen before |
Hitchcock's birthplace | England |