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COM 241

Final

QuestionAnswer
visual unity whole, self-contained, and complete.
visual balance every object has a visual weight.
visual tension interplay of balanced and unbalanced elements within the frame.
rhythm repetitive elements.
proportion size, relative to distance to create depth.
contrast light, dark color, and texture
texture flatten out as you move away
directionality unproportional/symmetrical
overlap objects overlap showing distance
relative size showing how big/small
vertical location creates visual organization
linear perspective narrows as it goes goes further away
foreshortening distorts the closer it gets closer to the length
chiaroscuro shadow and light used to create meaning.
atmospheric perspective air blurs
the line three types: sinuous, horizontal, vanishing point.
the sinuous line curving to create focus.
compositional triangles things in the frame create a triangle and make space and frame more interesting.
the horizontal line line that goes from right to left.
vanishing point the point at which receding parallel lines viewed in perspective appear to converge.
open frame things can pass in and out of the frame
closed frame everything happens within the frame
frame within a frame like a doorway, lighting, grass. anything that directs you from one place to another.
balanced frame objects are balanced equally on both sides of the frame.
unbalanced frame objects are not balanced equally on both sides of the frame.
positive/negative space amount of space the objects take up.
the rule of thirds divide screen into thirds.
headroom the space between the top of a subject’s head and the top of the frame.
nose room the space in front, and in the direction, of moving or stationary subjects. Well-composed shots leave space in the direction the subject is moving.
umbrella reflector can be used in place of key light and fill light.
bounced light creates a soft, even light throughout the entire room.
MPEG-2 widely used audio and video compression scheme.
codec generic term for a compression problems and issues.
artifacts visible flaws caused by compression problems and issues.
rendering process in which the computer "fleshes out" wire frames by adding surface materials and textures.
virtual reality sets settings that are completely simulated.
bi-directional pick up pattern microphone that picks up patterns from two directions.
omnidirectional pick up pattern microphone that picks up patterns from all directions.
dynamic mic regular mic whose transducer consists of a diaphragm connected to a movable coil. not as sensitive as high-grade mics.
30-degree rule camera should change atleast 30 degrees or it looks jumpy.
preview bus shows what you are about to cut to/ what is about to become the program bus.
luminance key the part of the video signal that includes the brightness.
AFTRA American Federation Television and Radio Artists
acting the study of people.
SAG screen actors guild.
commission payment.
cattle call open auditions in select cities.
callback an invitation to return for a second audition or interview.
slate verbal identification of actor on camera.
key the first and usually most important light that a photographer, cinematographer, or other scene composer will use in a lighting setup.
dissolve an act or instance of moving gradually from one picture to another.
program bus/direct-take bus screen that shows that the view is seeing.
chroma key colored scree selected for removal and replaced with another video source.
key clip don't know what key clip is.
motion tracking process of recording movement and translating that movement into a digital model.
character generator a device or software that produces static or animated text (such as crawls and rolls) for keying into a video stream.
phantom power supply a method for transmitting DC electric power through microphone cables to operate microphones that contain active electronic circuitry.
sweetening to use audio effects to enhance and manipulate the audio sound.
proximity effect an increase in bass or low frequency response when a sound source is close to a microphone.
XLR commonly used for transmitting balanced mic and line level signals to speakers and mixers.
crossing the line - 180-degree rule states that if two people are filmed in a sequence there is an invisible line between them and the camera should only be positioned anywhere within the 180 degrees on one side of the line.
b-roll supplemental or alternate footage intercut with the main shot in an interview or documentary.
presence effect don't know what presence effect is.
room tone the "silence" recorded at a location or space when no dialogue is spoken . This term is often confused with ambience.
improv acting without a script
cold read script that you have not seen before
Hitchcock's birthplace England
Created by: shivi88
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