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Nelson textbook PE unit 3 and 4

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Term
Definition
show A special skill that requires movement from the body or limbs to achieve a goal.  
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Fundamental Movement skills   show
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show Enables us to move through space. eg. Walking, running and jumping  
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show Involves the control of an object. eg. Catching and throwing  
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Stability Skills   show
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show Type of movement Movement Precision Predictability of the environment  
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Discrete skill   show
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Serial Skills   show
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Continuous Skills   show
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show Involves use of small muscles. Accurate and precise. eg. Darts, snooker.  
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Gross Motor Skills   show
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Closed Skills   show
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show Skills performed in a unpredictable/changing environment. Timing is influenced by external factors. eg. 3 pointer during a game.  
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Learning   show
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show Cognitive, Associative, Autonomous. Athletes can be at different stages of learning for different skills within the same sport.  
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Cognitive stage   show
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Associative stage   show
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show This is the advanced stage of learning. The performer is automatic and doesn't have to think about performing the skill. Performance is smooth accurate and consistent, they can also identify and correct their own errors.  
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show Helps promote the learning of physical activity.  
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Practice key factors   show
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show The more you practice the better you will become. As you progress through the stages of learning the rate of improvement will slow down(Diminishing returns).  
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Considerations for the types of practice.   show
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Task Complexity   show
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Task organisation   show
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Types of practice   show
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Part practice   show
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Whole practice   show
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show Mass practice and distributed practice  
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Massed practice   show
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Distributed practice   show
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2 Types of practice variability   show
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Blocked practice   show
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show Varying the sequence of the certain motor skills in the same training drill. Open environment therefore suitable for autonomous learners. Eg. Rally in tennis using various strokes. Forehand, backhand, lobs, smashes.  
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Feedback   show
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2 Types of feedback   show
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show Information the learner receives via their sensory system from the execution of the skill. (Visual, auditory. proprioception and touch). Allows athlete to correct their skill during the performance.  
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show Any feedback received received from an external source. Eg. Coach or teacher.  
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show Knowledge of results and Knowledge of performance.  
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Knowledge of results   show
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Knowledge of performance   show
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Types of feedback   show
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Concurrent feedback   show
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Terminal feedback   show
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QMA   show
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Who uses QMA   show
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Why is QMA useful   show
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Step 1 of QMA   show
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show Observation. The skill being performed is record/ measured. A factor that influences the ability to observe would be knowledge of the game.  
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Step 3 of QMA   show
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show Checklists, Rating scales, criteria/rubrics.  
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Step 4 of QMA   show
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Implementing methods of correction   show
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2 Types of coaching methods   show
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Direct based coaching   show
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show Task selection, how the task is performed, timing and duration, how the technique will be refined and how feedback will be provided.  
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Advantages of direct coaching   show
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show Seeks to develop skills within a game context. It is a game sense approach where games are modified for learning. Development of technique and decision making and tactical awareness through modified games.  
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Constraints   show
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show -Body shape/height/weight -Fitness -Motivation (modifiable) -Confidence (modifiable) -Decision making ability -Movement skills (modifiable) -At optimal arousal level athletes will perform motor skills at their best level  
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Task characteristics   show
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show Physical Constraints and Sociocultural Constraints  
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show -Location -Climate/weather -Noise levels  
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Sociocultural Constraints   show
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show -Practice replicates game -Promotes problem solving -Develops technique and tactics -Promotes independent learning -Applies skills to match situations  
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show Are a combination of social and cultural factors. They influence the amount of practice opportunities and affect the degree of motivation.  
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show -Family (sports mad family, exposed to sport and guidance at young age) -Role models -Socioeconomic status -Politics -Peers -Gender -Cultural norms, traditions and beliefs  
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