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Active Learning 2

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Term
Definition
Active Learning Classroom   Learning space with furniture & technology specifically designed to support student-centered, flexible, & interactive learning.  
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Active Review Session   Posing questions to students in groups which share solutions with the class & discuss differences among proposed solutions.  
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Analogy   Having students provide the second half of an analogy (A is to B as X is to Y).  
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Blended Learning   Instruction involving some combination of in-person and online learning.  
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Bumper Stickers   Having students write slogans for particular concept -- or a one-sentence summary of an entire lecture/class/chapter.  
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Capstone Project   A culminating effort which draws on the learning & experience of a whole course/education to demonstrate mastery.  
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Circle of Voices   Having students speak uninterrupted and in turn on an assigned topic until each person in a group has had a chance to speak.  
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Choral Response   Asking the class collectively for a one-word answer with volume of correct, collective response indicating comprehension.  
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Clarification Pause   Stopping in a lecture after important points/key concepts and, after waiting a bit, asking if anyone needs to have it clarified.  
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Collaborative Assignment   Work completed in small groups that offers all in the group the opportunity to write, provide feedback, and present.  
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Distributed Learning   Instruction that occurs when students are physically distributed at multiple sites but need to learn at the same time.  
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Experiential Learning   Site visits/service that allow students to see and experience applications to the theory/concepts discussed in the class.  
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Field Experience or Internship   Student participation in an industry workplace to practice real-world applications of learned knowledge and skills.  
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Fishbowl   Having a pair or small group of students discuss a topic while the rest look on and listen in.  
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Forum Theater   Using drama to depict a situation and then have students enter into the sketch to act out possible solutions.  
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Gallery Walk   Having student in small groups move to explore/respond to multiple texts, images, questions, etc. placed around the room.  
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Group Evaluation   Having peers evaluate other students’ group presentations or documents.  
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Guided Discovery   Guiding students to a conclusion through a series of specific questions or statements.  
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Hands-on Technology   Using technology such as simulation programs to get a deeper understanding of course concepts.  
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Inquiry Learning   Having students use investigative processes to understand ideas and tie the activity back to the main idea/concept.  
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Interactive Lecture   Breaking up a lecture with student participation in activities that let them work directly with the material/ideas.  
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Invented Dialogue   Having students weave together real quotations from primary sources or invent ones to fit the speaker(s) and context.  
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Jigsaw Discussion   Dividing a topic into related pieces with each group member becoming an “expert” on one topic to teach the other students.  
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Learning Community   A social context in which students experience a support network, have new experiences, and develop critical thinking skills.  
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Note Check   Pausing briefly so paired students can share/compare notes, clarify key points, solve a problem, write a response, etc.  
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Peer Review   Student assessment of other students’ assignment or paper.  
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Picture Prompt   Beginning a lecture/section with a picture, cartoon, etc. meant to provoke discussion or engagement.  
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Question Generation   Having students each create 5 types of questions to share from a reading assignment, each on a higher level of thinking.  
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Retrieval Practice   Turning passively-absorbed information into understanding by having students recall, with notes closed, what they’ve learned.  
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Self-Assessment   Having students use a quiz, checklist of ideas, concept inventory, etc. to determine their own understanding of the subject.  
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Snowball Groups or Pyramids   Having students engage an issue/question first alone, then in pairs, then in fours, etc. through progressive doubling.  
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Community-Based Learning   Having students work with community partners to obtain direct experience in real-world settings with issues they are studying.  
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Station Work   Organizing multiple, related, learning activities as stations that small groups rotate through.  
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Ten-Two Strategy   Presenting for 10 minutes & then pausing for 2 while listeners pair/share ideas, fill in gaps, correct misunderstandings, etc.  
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Think Break   Asking a rhetorical question, allowing 20 seconds for students to think about it, & then moving on to the explanation/discussion.  
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Think-Tac-Toe   Allowing students to select their assessment by providing 9 options in a 3x3 grid: they choose three that make a line.  
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3-2-1   Having students jot down & share 3 ideas/issues presented, 2 examples or uses of the information, & 1 remaining question.  
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Total Physical Response (TPR)   Having students stand or sit to indicate answers to binary questions (yes/no, true/false, etc.).  
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Study Abroad   Having students travel abroad to learn while immersed in the local culture.  
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Writing Intensive Course   A course in which students practice & discuss several forms of writing intended for different audiences within their discipline.  
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