Busy. Please wait.
Log in using Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Active Learning 2

Active Learning Classroom Learning space with furniture & technology specifically designed to support student-centered, flexible, & interactive learning.
Active Review Session Posing questions to students in groups which share solutions with the class & discuss differences among proposed solutions.
Analogy Having students provide the second half of an analogy (A is to B as X is to Y).
Blended Learning Instruction involving some combination of in-person and online learning.
Bumper Stickers Having students write slogans for particular concept -- or a one-sentence summary of an entire lecture/class/chapter.
Capstone Project A culminating effort which draws on the learning & experience of a whole course/education to demonstrate mastery.
Circle of Voices Having students speak uninterrupted and in turn on an assigned topic until each person in a group has had a chance to speak.
Choral Response Asking the class collectively for a one-word answer with volume of correct, collective response indicating comprehension.
Clarification Pause Stopping in a lecture after important points/key concepts and, after waiting a bit, asking if anyone needs to have it clarified.
Collaborative Assignment Work completed in small groups that offers all in the group the opportunity to write, provide feedback, and present.
Distributed Learning Instruction that occurs when students are physically distributed at multiple sites but need to learn at the same time.
Experiential Learning Site visits/service that allow students to see and experience applications to the theory/concepts discussed in the class.
Field Experience or Internship Student participation in an industry workplace to practice real-world applications of learned knowledge and skills.
Fishbowl Having a pair or small group of students discuss a topic while the rest look on and listen in.
Forum Theater Using drama to depict a situation and then have students enter into the sketch to act out possible solutions.
Gallery Walk Having student in small groups move to explore/respond to multiple texts, images, questions, etc. placed around the room.
Group Evaluation Having peers evaluate other students’ group presentations or documents.
Guided Discovery Guiding students to a conclusion through a series of specific questions or statements.
Hands-on Technology Using technology such as simulation programs to get a deeper understanding of course concepts.
Inquiry Learning Having students use investigative processes to understand ideas and tie the activity back to the main idea/concept.
Interactive Lecture Breaking up a lecture with student participation in activities that let them work directly with the material/ideas.
Invented Dialogue Having students weave together real quotations from primary sources or invent ones to fit the speaker(s) and context.
Jigsaw Discussion Dividing a topic into related pieces with each group member becoming an “expert” on one topic to teach the other students.
Learning Community A social context in which students experience a support network, have new experiences, and develop critical thinking skills.
Note Check Pausing briefly so paired students can share/compare notes, clarify key points, solve a problem, write a response, etc.
Peer Review Student assessment of other students’ assignment or paper.
Picture Prompt Beginning a lecture/section with a picture, cartoon, etc. meant to provoke discussion or engagement.
Question Generation Having students each create 5 types of questions to share from a reading assignment, each on a higher level of thinking.
Retrieval Practice Turning passively-absorbed information into understanding by having students recall, with notes closed, what they’ve learned.
Self-Assessment Having students use a quiz, checklist of ideas, concept inventory, etc. to determine their own understanding of the subject.
Snowball Groups or Pyramids Having students engage an issue/question first alone, then in pairs, then in fours, etc. through progressive doubling.
Community-Based Learning Having students work with community partners to obtain direct experience in real-world settings with issues they are studying.
Station Work Organizing multiple, related, learning activities as stations that small groups rotate through.
Ten-Two Strategy Presenting for 10 minutes & then pausing for 2 while listeners pair/share ideas, fill in gaps, correct misunderstandings, etc.
Think Break Asking a rhetorical question, allowing 20 seconds for students to think about it, & then moving on to the explanation/discussion.
Think-Tac-Toe Allowing students to select their assessment by providing 9 options in a 3x3 grid: they choose three that make a line.
3-2-1 Having students jot down & share 3 ideas/issues presented, 2 examples or uses of the information, & 1 remaining question.
Total Physical Response (TPR) Having students stand or sit to indicate answers to binary questions (yes/no, true/false, etc.).
Study Abroad Having students travel abroad to learn while immersed in the local culture.
Writing Intensive Course A course in which students practice & discuss several forms of writing intended for different audiences within their discipline.
Created by: RLD



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards