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Active Learning

Quiz yourself by thinking what should be in each of the black spaces below before clicking on it to display the answer.
        Help!  

Term
Definition
Open-Ended Question   A question without a correct answer which students have an opportunity to answer freely.  
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Brainstorming   Creation a list of terms/ideas with a moderator collecting the list in a location visible to others.  
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Case Study   Having students work through a scenario to solve a problem, create/test a hypothesis, or identify a solution.  
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Clickers   A personal response system that permits real-time, in-class assessment of student learning with multiple-choice responses.  
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Comics   Visuals used to support student learning either through creation or reading of content material in comic format.  
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Concept Mapping   Identification of key terms/concepts, meaningful patterns, and directional arrows to explain relationships between the terms.  
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C.R.E.A.T.E.   Instruction method based on Considering, Reading, Elucidating, Analyzing, & Thinking of the next Experiment/Activity.  
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External Brains   Visiting a location outside the classroom (literally or virtually) to demonstrate topics that cannot be visualized in class.  
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Flipped Classroom   Having students learn new content outside of class and using in-class time/activities to deepen/reinforce knowledge.  
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Gamification   The use of game structures to increase engagement through multiple levels, challenges, tasks, identifications, or rewards.  
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Garage Demos   Demonstrations put together with ordinary household objects to illustrate a principle.  
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In-Class Problem Solving   Having students use previous knowledge & work individually or in groups to solve specific problems.  
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Interactive Lecture Demonstration   Having students make predictions about demonstrations, assess the results, & explain observed phenomena.  
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Just-in-Time Teaching   Having students complete activities right before class, with their responses shaping in-class instruction as needed.  
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Learn Before Lecture   Having students complete an activity and assessment before class, followed with a short quiz or writing assignment.  
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Lecture   Method of presenting material to class that focuses on knowledge transfer.  
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One-Minute Papers   Asking students an open-ended question and giving them a limited time to write about it.  
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Peer Instruction   Having students learn together to solve problems through workshops, guided-inquiry, laboratory, course discussion, etc.  
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POGIL (Process Oriented Guided Inquiry Learning)   A method of peer learning with students working in small groups in pre-assigned roles.  
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Blogs or Discussions   Using an online forum for students to answer open-ended questions/reading questions, form their own questions, etc.  
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Pre- & Post- Questions   Asking students the same content or conceptual questions before and after a lesson.  
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Problem-Based Learning   Having students work in groups to identify, examine, and solve a problem by finding information and proposing a solution.  
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Scaffolding   Providing a framework with basic knowledge so students can add on complexity and higher order thinking.  
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Screen-Casted Videos   Recording movement and sound on a computer and posting it as a video to supplement class material.  
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Service Learning   Having students participate in teaching or volunteering outside of the classroom as part of their course work,  
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Strip Sequence   Jumbling the steps of a process out of order & asking students to put them into the correct order.  
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Student Discussion   Allowing students the opportunity to talk and discuss a problem in small groups or as a whole class.  
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Think - Pair - Share   Having students consider a question, write a response, discuss with a neighbor, & report back forlarger class discussion.  
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Whip Around   Posing a questions and expecting each student in the class to share a response.  
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Portfolio   A (digital) repository to showcase student (academic) accomplishments.  
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Debate   Having students assume opposing roles on an issue and engage a topic orally to discover and discuss complexity.  
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Journalling   Having students record their responses to and reflections on a learning experience, question, topic, issue, etc.  
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Lecture Bingo   A game identifying important points with students marking each point off on a card as it is brought up in a lecture.  
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Muddiest Point   Having students write a brief outline of the most unclear point of a class presentation, lecture, etc.  
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Performance Recording   A student performance, presentation, speech, or activity recorded for immediate playback and/or assessment.  
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Role Play   Having students act out a scene, case study, controversy, etc. by assuming the roles of of the principals.  
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Treasure Hunt   Having students find (and later present) core resources, facts, etc. essential to understanding a given topic.  
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Fill in the Blank   Having students watch short, unfinished clips of a video, fill in the blanks for themselves, and then discuss.  
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WebQuest   Inquiry-based lessons in which the information that learners interact with come from resources on the Internet.  
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Socratic Questioning   Systematically questioning students to define tasks, express problems, delineate issues, etc. through their responses.  
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