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Active Learning 1

Active Learning

Open-Ended Question A question without a correct answer which students have an opportunity to answer freely.
Brainstorming Creation a list of terms/ideas with a moderator collecting the list in a location visible to others.
Case Study Having students work through a scenario to solve a problem, create/test a hypothesis, or identify a solution.
Clickers A personal response system that permits real-time, in-class assessment of student learning with multiple-choice responses.
Comics Visuals used to support student learning either through creation or reading of content material in comic format.
Concept Mapping Identification of key terms/concepts, meaningful patterns, and directional arrows to explain relationships between the terms.
C.R.E.A.T.E. Instruction method based on Considering, Reading, Elucidating, Analyzing, & Thinking of the next Experiment/Activity.
External Brains Visiting a location outside the classroom (literally or virtually) to demonstrate topics that cannot be visualized in class.
Flipped Classroom Having students learn new content outside of class and using in-class time/activities to deepen/reinforce knowledge.
Gamification The use of game structures to increase engagement through multiple levels, challenges, tasks, identifications, or rewards.
Garage Demos Demonstrations put together with ordinary household objects to illustrate a principle.
In-Class Problem Solving Having students use previous knowledge & work individually or in groups to solve specific problems.
Interactive Lecture Demonstration Having students make predictions about demonstrations, assess the results, & explain observed phenomena.
Just-in-Time Teaching Having students complete activities right before class, with their responses shaping in-class instruction as needed.
Learn Before Lecture Having students complete an activity and assessment before class, followed with a short quiz or writing assignment.
Lecture Method of presenting material to class that focuses on knowledge transfer.
One-Minute Papers Asking students an open-ended question and giving them a limited time to write about it.
Peer Instruction Having students learn together to solve problems through workshops, guided-inquiry, laboratory, course discussion, etc.
POGIL (Process Oriented Guided Inquiry Learning) A method of peer learning with students working in small groups in pre-assigned roles.
Blogs or Discussions Using an online forum for students to answer open-ended questions/reading questions, form their own questions, etc.
Pre- & Post- Questions Asking students the same content or conceptual questions before and after a lesson.
Problem-Based Learning Having students work in groups to identify, examine, and solve a problem by finding information and proposing a solution.
Scaffolding Providing a framework with basic knowledge so students can add on complexity and higher order thinking.
Screen-Casted Videos Recording movement and sound on a computer and posting it as a video to supplement class material.
Service Learning Having students participate in teaching or volunteering outside of the classroom as part of their course work,
Strip Sequence Jumbling the steps of a process out of order & asking students to put them into the correct order.
Student Discussion Allowing students the opportunity to talk and discuss a problem in small groups or as a whole class.
Think - Pair - Share Having students consider a question, write a response, discuss with a neighbor, & report back forlarger class discussion.
Whip Around Posing a questions and expecting each student in the class to share a response.
Portfolio A (digital) repository to showcase student (academic) accomplishments.
Debate Having students assume opposing roles on an issue and engage a topic orally to discover and discuss complexity.
Journalling Having students record their responses to and reflections on a learning experience, question, topic, issue, etc.
Lecture Bingo A game identifying important points with students marking each point off on a card as it is brought up in a lecture.
Muddiest Point Having students write a brief outline of the most unclear point of a class presentation, lecture, etc.
Performance Recording A student performance, presentation, speech, or activity recorded for immediate playback and/or assessment.
Role Play Having students act out a scene, case study, controversy, etc. by assuming the roles of of the principals.
Treasure Hunt Having students find (and later present) core resources, facts, etc. essential to understanding a given topic.
Fill in the Blank Having students watch short, unfinished clips of a video, fill in the blanks for themselves, and then discuss.
WebQuest Inquiry-based lessons in which the information that learners interact with come from resources on the Internet.
Socratic Questioning Systematically questioning students to define tasks, express problems, delineate issues, etc. through their responses.
Created by: RLD
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