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Learning_2

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Question
Answer
animals are not humans and findings have limited applications; animals have rights similar to humans   Arguments against using animals in research. (2)  
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appetitive stimulus   An event that an organism will seek out.  
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aversive stimulus   An event that an organism will avoid.  
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baseline   The normal frequency of a behavior before some intervention.  
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because it must control the environment, experimental settings may be quite artificial   Limitation of changing-criterion design.  
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can control genetic makeup, learning history, experimental environment; some research on humans in unethical   Advantages of using animals in research. (4)  
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case study approach   A descriptive research approach that involves intensive examination of one or a few individuals.  
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changing-criterion design   A type of single-subject design in which the effect of the treatment is demonstrated by how closely the behavior matches a criterion that is systematically altered.  
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comparative design   A type of control group design in which different species constitute one of the independent variables.  
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contingency   A predictive relationship between two events such that the occurrence of one event predicts the probable occurrence of the other.  
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control group design   A type of experiment in which subjects are randomly assigned to either a treatment group or a control group; the experimental group subjects are exposed to a certain treatment, while those in the control group are not.  
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control group design, single-subject design   types of experimental designs (2)  
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covert behavior   Behavior that can be subjectively perceived only by the person performing the behavior, e.g., thoughts and feelings.  
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cumulative recorder   A device that measures total number of responses over time and provides a graphic depiction of the rate of behavior.  
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dependent variable   That aspect of an experiment that is allowed to freely vary to determine if it is affected by changes in the independent variable.  
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deprivation   The prolonged absence of an event that tends to increase the appetitiveness of that event.  
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descriptive research   Research that focuses on describing the behavior and the situation within which it occurs.  
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duration   The length of time that an individual repeatedly or continuously performs a certain behavior.  
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establishing operation   A procedure that affects the appetitiveness or aversiveness of a stimulus.  
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functional relationship   The relationship between changes in an independent variable and changes in a dependent variable; a cause-and-effect relationship.  
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independent variable   That aspect of an experiment that is made to systematically vary across the different conditions in an experiment.  
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intensity   The force or magnitude of a behavior.  
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interval recording   The measurement of whether or not a behavior occurs within a series of continuous intervals.  
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latency   The length of time required for a behavior to begin.  
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multiple-baseline design   A type of single-subject design in which a treatment is instituted at successive points in time for two or more persons, settings, or behaviors.  
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naturalistic observation   A descriptive research that involves the systematic observation and recording of behavior in its natural environment.  
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naturalistic observation, case study   common descriptive methods (2)  
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no control of variables; it's difficul to specify which variables influence which behavior   Limitations of naturalistic observations and case studies. (2)  
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overt behavior   Behavior that has the potential for being directly observed by an individual other than the one performing the behavior.  
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rate of response   The frequency with which a response occurs in a certain period of time.  
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requires many subjects; averaging across subjects ignores effects on individuals; results are interpreted at the end so ongoing effects may be missed; in comparative control group studies, species can differ in more than one way, limiting comparisons   Limitations of control group designs. (4)  
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response   A particular instance of a behavior.  
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reversal design (ABA or ABAB)   A type of single-subject design that involves repeated alternations between a baseline period and a treatment period.  
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satiation   The prolonged exposure to (or consumption of) an event that tends to decrease the appetitiveness of that event.  
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simple-comparison design (AB)   A type of single-subject design in which behavior in a baseline condition is compared to behavior in a treatment condition.  
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simply monitoring behavior may induce change (reactive effect); results may be consistent but provide no strong evidence for the treatment's effect.   Limitations of single-subject design. (2)  
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single-subject design   A research design that requires only one or a few subjects in order to conduct an entire experiment.  
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spatial contiguity   The extent to which events are situated close to each other in space.  
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speed   The amount of time required to perform a complete episode of a behavior from start to finish.  
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stimulus   Any event that can potentially influence behavior.  
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temporal contiguity   The extent to which events occur close together in time.  
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time-sample recording   The measurement of whether or not a behavior occurs within a series of discontinuous intervals.  
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to generalize, requires more than one person, setting, or behavior; the treatment may generalize across settings and behaviors before a new setting or behavior is applied   Limitations of multiple-baseline design. (2)  
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topography   The physical form of a behavior.  
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two-treatment reversal design (ABCAC)   A reversal design in which one treatment is followed by another treatment, then by baseline, then by the second treatment to confirm its effectiveness.  
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variable   A characteristic of a person, place, or thing that can change over time or from one situation to another.  
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do not have to withdraw treatment to see if it is effective   Advantage of the multiple-baseline design.  
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