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Chapters 7,8 and parts of 9,10, and 11

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Term
Definition
Learning   Occurs when experience, including practice, causes a relatively permanent change in an individual's knowledge, behavior, or potential for behavior.  
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Behavioral Learning Theories   Assumes that the outcome of learning is a change in behavior  
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Contiguity   Whenever 2 or more sensations occur together often enough, they become associated  
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Classical Conditioning   Focuses of thee learning of involuntary emotional or physiological responses  
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Respondent   Automatic Response to Stimuli  
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Neutral Stimulus   A stimulus that brings no reaction  
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Uncontrolled Stimulus   No prior training or conditioning is needed to establish a connection  
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Unconditional Response   Elicited automatically  
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Conditioned Stimulus   Prior training is required to establish a connection  
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Conditioned Response   No elicited automatically  
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Operant Conditioning   We learn to behave in certain ways as we operate on the environment  
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Reinforcer   Any consequence that strengthens the behavior that it follows  
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Positive Reinforcement   Produces a new stimulus  
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Negative Reinforcement   Removal of a stimulus  
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Adverse Stimulus   Unpleasant stimulus  
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Punishment   Decreases or suppresses behavior  
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Type I Punishment   Presentation punishment, the addition of a stimuli  
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Type II Punishment   Removal punishment, the removal of a stimuli  
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Continuous Reinforcement Schedule   Individuals learn faster if they are reinforced for every correct response  
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Intermittent Reinforcement Schedule   Students maintain skills without expecting constant reinforcement  
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Extinction   Removal of a reinforcement all together  
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Stimulus Control   Behavior controlled by a stimulus  
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Effective Instruction Delivery   Instructions that are concise, clear, and specific and that communicate an expected result  
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Cueing   The act of providing an antecedent just before a specific behavior is supposed to take place  
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Applied Behavior Analysis   Application of behavioral learning principles to change behaviors  
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Differential Reinforcement   Ignore a negative behavior, but praise when the behavior has changed  
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Premack Principle   A high-frequency behavior can be an effective reinforcer of a low-frequency behavior  
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Shaping/Successive Approximation   Reinforcing progress instead of waiting for perfection  
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Task Analysis   Determining the goal and then describing the steps it will take to reach that goal  
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Positive Practice   Students replace one behavior with another  
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Contingency Contract   Teacher draws up individual contracts, describing what must be done to receive an award  
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Token Reinforcement System   Allowing students to earn tokens for both academic work and positive classroom behaviors  
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Good Behavior Game   The class determines the rules, are split into teams and whoever follows the rules the best, wins the game  
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Group Consequences   Base reinforcement on the behavior of the whole class  
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Reprimands   Soft, calm, private redirection of behaviors  
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Response Cost   Certain infractions of the ruse cause people to lose some reinforcer  
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Social Isolation   A punishment that is a brief isolation from other people  
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Functional Behavioral Assessment   Using a wide range of procedures to map the ABCs of the situation, teachers try to identify the reason for the behavior  
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Positive Behavior Support   Part of what teachers develop in an intervention package  
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Precorrection   Identify the context for student misbehavior, clearly specifying the alternative expected behavior, modifying the situation to make the problem behavior less likely, then rehearsing the expected positive behaviors in the new context  
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Self-Management   Goal setting and making those goals public  
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Self-Reinforcement   Rewarding oneself for a job well done  
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Social Learning Theory   Points out the two key distinctions between enactive and observational learning and between learning and performance  
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Enactive Learning   Learning by doing and experiencing the consequences of your actions  
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Observational Learning   Vicarious learning, leaning by observing others  
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Cognitive View   Learning is active in the process of learning  
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Cognitive View of Learning   Generally agreed upon philosophical orientation  
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Cognitive Science   The study of thinking, language and the brain  
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Mirror Systems   The areas of the brain that fire both during perception of and action and when performing an action  
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Domain Specific Knowledge   Pertains to a particular task or subject  
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General Knowledge   Applies to many different situations  
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Information Processing   Human mind takes in information, performs operations on it to change its form and content, stores the information, retrieves it when needed and then generates a response  
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Sensory Memory   The initial processing that transforms incoming stimuli into information that we can make sense of  
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Perception   Process of detecting a stimulus and assigning meaning to it  
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Bottom-up Processing   Stimulus must be analyzed into features or components and assembled into a meaningful pattern "from the bottom up"  
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Gestalt   People's tendency to organize sensory information into patterns or relationships  
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Automaticity   Actions become more or less automatic with practice  
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Working Memory   The interface where new information is held temporarily and combined with knowledge from long term memory to solve problems  
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Short Term Memory   Immediate memory for new information  
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Central Exectutive   Controls the attention, Supervises attention, makes plans, decides what information to retrieve, allocates resources  
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Phonological Loop   Holds sound information  
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Visvospacial Sketchpad   Visual and Spacial information  
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Episodic Buffer   Where everything is integrated to make representations  
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Cognitive Load   Amount of mental resources required to perform a particular task  
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Intrinsic   Amount required to figure out the material  
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Extraneas   Used to deal with problems that are not related to the learning task  
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Germane   Deep processing of relevant information  
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Maintenance Rehersal   Repeating information in phonological loop or refreshing in visvospacial sketchpad  
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Elaboration Rehersal   Connecting information that you are trying to remember with something that you already know  
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Levels of Processing Theory   The length of time information is remembered is based on the extent to which it is analyzed  
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Interference   Processing new information gets confused with old information  
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Long Term Memory   Holds information that is well learned, such as the names of people that you know  
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Declarative   Knowing that something is the case  
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Procedural   Knowing how to do something  
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Self-Regulatory   Knowing how to manage your learning  
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Explicit Memory   Can be recalled and conscious concidered  
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Implicit Memory   Not conscious of recalling  
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Semanic Memory   Memory for meaning, mostly for words  
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Propositional Networks   Links of propositions that share information  
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Images   Representations based on the structure or appearance of information  
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Dual Coding Theory   Information is stored in long-time memory as either visual images or verbal units  
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Concept   Mental representation used to group similar events, ideas, objects or people into a category  
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Prototype   The best representation of a theory  
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Exemplar   Our actual memories of an object which we use to compare  
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Schemas   Abstract knowledge structures that organize vast amounts of information  
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Story Grammar   Helps students understand and remember stories  
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Episodic Memory   About events that we have experienced  
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Flashbulb Memories   Memories that are dramatic or emotional  
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Procedural Memory   Skills, habits, and learning to perform tasks  
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Scripts   Action sequences/ plans for actions that are stored in memory  
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Productions   Specify what to do under certain conditions  
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Spreading Activation   Information is retrieved in long term memory  
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Loci Method   Imagining hanging memories in a familiar place in order to remember them  
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Serial-Position Effect   Remembering the beginning and end but not the middle  
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Massed Practice   Studying for an extending period  
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Automated Basic Skills   Skills that are applied without conscious thoughts  
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Domain Specific Strategies   Consciously applied skills that organize thoughts and actions to reach a goal  
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Social Learning Theory   Enactive learning with modelling and observing others being reinforced or punished  
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Social Cognitive Theory   Keeps emphasis on role of others as models/teachers but includes thinking, believing, expecting, anticipating, self-regulating and making comparisons and judgements  
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Triarchic Reciprocal Causality   Dynamic interplay among personal, environmental, and behavioral influences  
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Vicarious Reinforcement   Seeing others reinforced cause a person to increase a behavior  
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Self-Reinforcement   Controlling your own reinforcers  
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Self-Efficacy   Our beliefs about our personal competence or effectiveness in a given area  
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Human Agency   The ability to make intentional choices and plans, design appropriate courses for action, motivate and regulate the plan  
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Mastery Experiences   Our own, direct experiences  
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Vicarious Experiences   Someone else models accomplishments  
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Social Persuasion   Pep talk or specific performance feedback  
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Embodied Cognition   Awareness that the way we think about and represent information reflects the fact that we need to interact with the world  
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Psychological Construction   How individuals use information, resources, and help from others to improve mental models and problem solving  
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Social Construction   Increasing abilities to participate with others in activities that are meaningful in the culture  
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First Wave Constructivism   Piaget's views of individual meaning making  
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Radical Constructivism   Individuals can never know objective reality or truth, only what they perceive and believe  
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Appropriating   Being able to reason, act, and participate using cultural tools  
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Second Wave Constructivism   Putting learning in social and cultural contexts  
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Constructionism   How public knowledge is created  
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Situated Learning   Learning in the real world is different than studying in school  
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Complex Learning Environments   Deal with fuzzy, ill structured problems  
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Intersubjective Attitude   Commitment to build shared meaning by finding common ground and exchanging interpretations  
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Spiral Curriculum   Starting schooling off with a few "big ideas" about how to learn  
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Problem Based Learning   Helping students develop knowledge that is useful and flexible, not inert  
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