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Exploring Mediated Communications

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Term
Definition
Agenda-setting:   The process by which media identify and structure important and meaningful issues for audiences.  
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Cultivation Theory:   An approach to media research which argues that media consumption has a cumulative influence in promoting a shared worldview.  
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Electronic Society:   The stage at which all forms of communication have been influenced, either directly or indirectly, by electronic media.  
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Entertainment:   The form of gratification we get when media function as a form of wish fulfillment, providing satisfying images and stimulating emotions.  
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Gatekeepers:   Editors, producers, webmasters, and other media managers who decide which messages will get produced.  
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Gratification Function:   The active use of media to fulfill needs and desires.  
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Hypodermic Needle Model:   Explains direct media effects by suggesting that a specific message can be "shot" into an unsuspecting audience.  
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Information:   When discussing media gratification, the desire for knowledge based on curiosity, personal investment or need.  
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Literacy:   The ability to comprehend and use written symbols.  
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Mass Communication:   The creation of meaning through messages sent to a large, unseen and anonymous audience.  
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Media:   The vehicles that carry messages.  
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Media Literacy:   The ability to understand the language of media and critically assess the contribution of media to society.  
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Media Synergy:   The use of media conglomerates of as many channels of delivery as possible for similar content.  
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Oral Cultures:   Cultures in which speaking and hearing are the dominant forms of communication.  
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Selective Exposure:   People choose to watch or listen to media messages that confirm existing beliefs.  
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Selective Retention:   People choose to remember media messages that confirm existing beliefs.  
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Social Utility:   The function media serve when they provide common topics about social relationships and models for behavior.  
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Surveillance:   The function of media to keep the public informed about social and political events.  
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Technological Convergence:   The union of different, specialized media to meet the individual needs of users.  
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Third Person Effect:   The belief that media influence others more than ourselves.  
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