Save
or

or

taken

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.

focusNode
Didn't know it?
click below

Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

Normal Size     Small Size show me how

# EET113-Ch5

### Ch 5 Glossary

Circuit A combination of a number of elements joined at terminal points providing at least one closed path through which charge can flow.
Closed loop Any continuous connection of branches that allows tracing of a path that leaves a point in one direction and returns to that same point from another direction without leaving the circuit.
Internal resistance The inherent resistance found internal to any source of energy.
Kirchhoff's voltage Jaw (KVL) The algebraic sum of the potential rises and drops around a closed loop (or path) is zero.
Protoboard (breadboard) A flat board with a set pattern of conductively connected holes designed to accept 24-gage wire and components with leads of about the same diameter.
Series circuit A circuit configuration in which the elements have only one point in common and each terminal is not connected to a third, current-carrying element.
Two-terminal device Any element or component with two external terminals for connection to a network configuration.
Voltage divider rule (VDR) A method by which a voltage in a series circuit can be determined without first calculating the current in the circuit.
Voltage regulation (VR) A value, given as a percent, that provides an indication of the change in terminal voltage of a supply with a change in load demand.
Created by: rbartholomy

Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

• SPACEBAR - flip the current card
• LEFT ARROW - move card to the Don't know pile
• RIGHT ARROW - move card to Know pile
• BACKSPACE - undo the previous action

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
 "Know" box contains: Time elapsed: Retries:
restart all cards