Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

AE 156 Final

Audio Engineering Final

Threshold The level at which input signals passing above it will be compressed according to the ratio
Ratio The amount of compression applied to a signal after it passes above the threshold level. At a ratio 4:1 the output level will be one fourth that of the input level
Attack Time the time between when the signal passes above the threshold level and when the compression begins.
Release Time the time between when the signal passes below the threshold level and compression stops
Output The make-up gain control at the output stage of the compressor
Difference between a gate and expander gate eliminates the signal as it passes below the threshold level (if the ratio is at maximum) Expanders make the same signal quieter , but not eliminate it
How does the threshold level adjustment on an expander affect the sound? When a signal passes below the threshold level it will be made quieter according to the ratio setting. Quiet sounds become even quieter.
Starting Ratio for bass compression 4:1
Vocal compression ratio 2:1
Limiting happens when ratio exceeds... 10:1
In Line patching completely alters dry signal without the use of side chaining
Side Chain patching Allows a signal to be duplicated and processed to mix wet and dry
3 ways to return a signal to the board signal return through channel inputs signal return through aux return signal return through channel insert
Proper signal flow order for patching reverb 1 Patch aux out to reverb; reverb out to 2 seperate line inputs 2 Aux master to unity 3 Aux send on dry channel to healthy level (watch input lvl on EFX unit) 4 adjust input/output on EFX 5 line-in 6 stereo buss 7 Pan L-R 8 PFL/Trim 9 unmute-fad
which mic picks up more above 12kHz? 451 or SM 81? AKG 451
which mic has a flatter frequency respnse? SM57 or Senn 421 Senn 421
Which mic hears more above 10kHz? SM 57 or Senn 421 Senn 421
Which is the darkest? AKG 414, TLM 103, or U87 Neumann U87
If the kick sounds too boomy, where should you move the mic? closer to the kick pedal
On the DR-X, what three buttons do you press to change the decay time? edit, select, value
When building the mix, what order should instruments be introduced? Kick, bass, guitar, piano, OH, snare, lead vocals, BG vocals, trumpet
Kick drum Bottom depth 60-80Hz
Kick drum slap 2.5-4kHz
Snare drum fatness, crispness, and crack fatness 240Hz, crispness at 5kHz, crack at 4kHz
Hi Hat clank, shimmer, and ping 200Hz clank, 7.5kHz shimmer, 12kHz ping
Rack Toms fullness and attack 240 Hz, attack at 2 and 5kHz
Floor Toms fullness and attack 80-120Hz, attack at 5kHz
Bass Guitar bottom end, attack, pluck, string noise bottom at 60-80Hz, attack at 700-1kHz, string noise at 2.5kHz, fatness at 125Hz
Electric Guitar fullness and bite fullness at 240Hz, bite at 2.5kHz
Acoustic Guitar bottom end, body, clarity, and sparkle bottom end 80-120Hz, 240Hz, clarity at 2.5-5kHz, sparkle 10kHz+
Piano bottom end, presence, honky, ping bottom end 80-120Hz, presence at 2.5-5kHz, honky 2.5kHz, ping less than 10kHz
trumpet "air" 5.8kHz
Horns fullness, shrill fullness at 120-240Hz, shrill at 5-7.5kHz
Strings Fullness, scratchiness 240Hz, scratchiness at 7.5kHz
Conga/Bongo resonance, presence/slap resonance 200Hz, presence at 5kHz, hand slap at 2kHz
Vocals fullness, boominess, presence, sibilance fullness 120Hz, boominess 200-240Hz, presence at 5kHz, sibilance at 7.5k-10kHz U
Created by: rock2fanion
Popular Engineering sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards