Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

NC EOG LA Vocabulary

6th Grade Academic Vocabulary

QuestionAnswer
Analogy A comparison of two sets of ideas, where the two sets are related in the same way.
Author's Purpose why an author wrote something; Persuade, Inform,Entertain.
Characters the people, animals, or others that are part of a story.
Compare a process in which the reader looks for things that are the same.
Conclusion an overall opinion the reader forms after reading a passage.
Conflict a struggle a character must overcome; problem.
Context Clues information from the passage that identifies the meaning of a word or group of words.
Contrast a process in which the reader looks for things that are different.
Detail a piece of information, usually specific, that relates to, and supports, the main idea.
Dialogue spoken words between characters in a story
Fact a statement that is true and can be proven.
Fiction something untrue; writers use their imagination rather than facts.
Figurative Language a phrase, such as simile or a metaphor, which gives added color to a piece of writing.
First Person--1st the personal ("I", "WE", or "US") point of view where the narrator is a character in the story.
Flashback used in a story to show memory (goes from present to past).
Foreshadowing used to give hints about how the plot is going to develop.
Genre a category of artistic composition, as in music or literature, marked by a distinctive style.
Graphics things like maps, charts, and illustrations that help you understand the text.
Hyperole an exaggeration
Illustrations drawn pictures tha tgo along with a piece of text.
Imagery language found in poetry that helps readers "see" things that are happening in the poem, words and phrases that appeal to the five senses.
Inference a determination that the reader makes about something not directly stated in the passage; making an educated guess based on readers knowledge and information provided by author.
Literal language language that states exactly what the author means.
Main idea what a story or passage is mainly about.
Making Connections text to text; text to self; text to world.
Metaphor a comparison between two things that does not use the word "like" or "as".
Mood the feeling a reader gets from a story.
Non-Fiction true stories (biographies, autobiographies, content, some consumer).
Opinion a personal belief that cannot be proven.
Paraphrase to restate an idea in your own words.
Personification a description of a non-human object in terms of human traits.
Persuasive tending or having the power to persuade; persuasive argument.
Plagiarism claiming someone else's words as your own.
Plot the events that occur in a story.
Exposition the introduction in a story; the beginning; a reader is introduced to characters-setting-conflict.
rising action series of events that lead to the climax in a story.
Climax the highest point of action in a work of literature.
Falling Action series of events after the climax that wrap the story up.
Resolution How the conflict in a work of literature is solved.
Idiom phrases that are not meant literally (ex: it is raining cats and dogs).
Created by: teachtracy2005
Popular Academic Vocabulary sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards