Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

CH 6

LEARNING

QuestionAnswer
BEHAVIORISM CONDITIONING, LEARNING THEORY, CORNERSTONE OF ENVIRONMENTAL DETERMINISM
IVAN PAVLOV FOUNDER OF BEHAVIORISM, STUDIEND DIGESTIVE CLASSICAL THEORIST....ENZYMES FOR A & P , CONDITIONED REFLEX, CLASSICALLY LEARNED CS>US>UR......CS>CR
2 FACTORS BEHAVIORIST BASE WORK ON STIMULI & RESPONSE
STIMULI ENVIRONMENT
RESPONSE SUBJECT
UNCONDITIONED NATURAL & UNLEARNED
CONDITIONED NEUTRAL & LEARNED
JOHN WATSON FATHER, CLASSICALLY CONDITIONED, LITTLE ALBERT RAT STUDY
PRINCIPLES OF CLASSICAL CONDITIONING STIMULUS GENERALIZATION, STIMULES DISCRIMINATION, EXTINCTION
STIMULUS GENERALIZATION RESPONSE SIMILAR TO ORINGINALLY LEARNED THAT TRIGGERS SAME CR WITH OTHER ANIMALS
STIMULUS DISCRIMINATION A LEARNED RESPONSE TO SPECIFIC STIMULI BUT NOT TO OTHERS, RESPONSE IS SYM NS FEAR
JOHN WATSON, PH D CLASSICAL THEORIST WROTE "PSYCHOLOGY AS THE BEHAVIORIST VIEWS IT"
5 PRINCIPLES OF BEHAVIORISM EMPERICISM, BEHAVIORIST, ENVIRONMENT DETERMINATION, TABLUA RASA, OBSERVABLE BEHAVIOR
EMPERICISM SCIENTIFIC METHOD
BEHAVIORIST REJECT UNCONSCIOUS MIND, CONTROL ENVIRONMENT CAN CONTROL BEHAVIOR, ENVIRONMENT IS ALL POWERFUL IN SHAPING & DETERMINING BEHAVIOR
ENVIRONMENT DETERMINATION TABULA RASA, JOHN LOCKE
TABULA RASA BLAND SLATE
OBSERVABLE BEHAVIOR WATCH BEHAVIOR
BF SKINNER ENVIRONMENTAL DETERMINISM, CONSEQUENCES OF RESPONSE, REINFORCERS ARE BETTER THAN PUNISHERS
REINFORCERS INCREASE FREQUENCY OF RESPONSE
POSITIVE REINFORCERS REWARDS
NEGATIVE REINFORCERS DO NOTHING, TERMINATION/ELIMINATION OF PAIN, WITHOLD REWARDS
PUNISHERS DECREASE THE FREQUENCY OF RESPONSE
POSITIVE PUNISHER ADD/GIVE TO DECREASE RESPONSONE EX TICKET
NEGATIVE PUNISHER REMOVE OR WTIHDRAW TO DECRESE RESPONSE EX FINES
SATIATION OVERUSE A REINFORCER/PUNISHER & STRENGTH/VALUE IS USELESS EX 4 YR OLD GETTING YELLED AT
AVOID SATIATION USE 2 CONCEPTS (1,1)
MARTIN SELINGMANS LEARNED HELPLESSNESS
INCREASE HELPLESSNESS DECRESE SELF SUFFICIENCY @ SAME TIME
EXTINCTION RESPNSE NO LONGER EXIST AND EVERY ONCE IN WHILE REINFORCE
2 BRANCHES OF BEHAVIORISM CLASSICAL & OPERANT CONDITIONING
CLASSICAL RESPONSE PHYSIOLOGICAL, NO CHOICE, INVOLUNTARY, NS/ENDO SYSTEM
OPERANT RESPONSE MATTER OF CHOICE, VOLUNTARY, GAIN REWARD, AVOID PUNISHMENT
3RD GENERATION OF LEARNING-ALBERT BANDURA SOCIAL LEARNING THEORY
SOCIAL LEARNING THEORY OBSERVATION, IMITATION,VICAREOUS
ROLE MODEL SOCIAL LEARNING THEORY OBSERVES>IMITATES
SOCIAL LEANING RESPONSE IS CONSCIOUS COPYING OF ANOTHER'S BEHAVIOR
SOCIAL COGNITIVE THEORY ALSO BANDURA, OBSERVATION, IMITATION,VICAREOUS
ROLE MODEL SOICAL COGNITIVE THEORY OBSERVES,COGNITION,DEFERRED (CONSCIOUS COPYING @ LATER DATE) WAS LEARNED
Created by: jdlaw55
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards