Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Phil Final

Warrant Justified- legal/moral justification for killing
in jus bello The rules of warfare, rules of engagement.
Racialism Appiah, Certain racial characteristics- grouped into small set of races Subdividing larger human species into subgroups by inherited characteristics
Race Feeling Appiah. Connectivity based on race, family
Extrinsic Racism 472, People who judge on basis of physical attributes, inferiority based on qualities
Intrinsic Racism 472,Judgements based on racial solidarity
Cognitive Incapacity Lack of ability to get past moral judgments made on basis of extrinsic or intrinsic racism
Egoism Cocky
Ethical Egoism James
Ethics Morals, principles. What is right and wrong
Interlocutor Speaking between characters in Aristotle dialogue. Aris
Virtue Ethics Virtue in everyone so each person can make ethical decisions. Right behavior= good behavior= excellence- depends upon character- on mean. Aris.
Aristotelian Mean Middle ground- evil good find the in between
Eudaimonia Happiness- well being- good life. Arist
Arete Virtue- good character, excellence. Aristotle
Habit Rely on this if finding mean doesn't work Aristotle
Deontoloical Ethics Kant
Created by: aburrola
Popular Miscellaneous sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards