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TK Design Process
TK 1.2 Design Related Vocab
| Question | Answer |
|---|---|
| Aesthetics | Pleasing in appearance. |
| Annotate | A sketch on which notes are made to provide further information. |
| Brainstorming | A method of shared problem solving in which all members of a group spontaneously, and in an unrestrained discussion, generate ideas. |
| Constraints | A limit to the design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities. |
| Consumer | A person or household that purchases goods or services. |
| Criteria | Desired specifications, elements or features, of a product or system. |
| Decision Matrix | A tool for systematically ranking alternatives according to a set of criteria. |
| Design | An interactive decision-making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems. |
| Design Brief | A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution. |
| Design Elements | The factors (e.g., line, color, light, shadow, space, texture) that define a product and take into account the aesthetics and function of the product. |
| Design Process | A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to a problem or to satisfy human needs and wants and winnow (narrow) down the possible solutions to one final choice. |
| Designer | A person who designs any of a variety of things. |
| Dimension | A measure in one direction. |
| Engineer | A person who is trained in and uses technological and scientific knowledge to solve practical problems. |
| Ergonomics | The study of workplace equipment design or how to arrange and design devices, machines, or workspace so that people and things interact safely and most efficiently. |
| Evaluate | To form an idea of the amount or value of; assess. |
| Experimentation | The act of trying out a new procedure, idea, or activity. |
| Exponentially | Extremely rapid increase. |
| Investigate | To observe or study by close examination and systematic inquiry. |
| Model | A visual, mathematical, or three-dimensional representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design, & to learn more about what would happen to a similar, real object |
| Modify | Change to ensure accuracy. |
| Optimize | An act, process, or methodology used to make a design or system as effective or functional as possible within the given criteria and constraints. |
| Problem Solving | The process of understanding a problem, devising a plan, carrying out the plan, and evaluating the plan in order to solve a problem or meet a need or want. |
| Process | Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a sequence of actions that combines resources to produce an output. |
| Prototype | A full-scale working model used to test a design concept by making actual observations and necessary adjustments. |
| Requirements | The parameters placed on the development of a product or system. Such as: safety needs, the physical laws that will limit the development of an idea, the available resources, the cultural norms, and the use of criteria and constraints. |
| Research | Systematic, scientific, documented study. |
| Specification | A detailed description of the design and materials used to make something. |
| Testing | A method for collecting data. |
| Texture | The feel, appearance, or consistency of a surface, substance, or fabric. |
| Trade-off | An exchange of one thing in return for another; especially relinquishment of one benefit or advantage for another regarded as more desirable. |
| Visualization | Formation of mental visual images. |