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Psychology - IPP
Interpersonal Processes
| Biological theories of attraction | *Cultural and survival attraction (Buss etal, 37 cultures - female = financial +ambition - male = youth) - *Physical attraction (Facial symmetry - femininity + masculinity) |
| Cognitive and Social theories of attraction | Proximity (meet exposure effect - spend more time = more likely to like/chose over others) - Reciprocity (more likely to attract people who invest same amount) - similarity (more likely to attract those similar to you) |
| Duck's Model of Relationship dissolution | Intrapsychic (think) - Dyadic (discuss) - social (consult friends and family) - Grave-dressing (post break up) - resurrection (something new) |
| Prosocial behavior | explanation - nature/nurture |
| Social norms influencing prosocial behavior | 1. reciprocity principle - treat others how you want to be treated 2. social responsibility |
| Personal influencing prosocial behavior | Empathy - mood - competence (ones ability to help) - altruism (helping purely because you can) |
| Antisocial Behavior and Bystander effect | Nature influences and nurture influences |
| Group Think | Tendency of group member to make decisions based on maintaining group cohesion rather than reality. |
| Decision stage model of helping | 1. Notice a need for help - 2. Decide that its an emergency - 3. Decide to help - 4. Decide HOW to help - 5. Take action |
| Bystander Effect | More people = less likely to help Less people - more likely to help |
| Diffusion of Responsibility | Presence of others leads bystanders to feel less responsibility to take action. |
| Audience Inhabitation | Bystanders will feel sub-conscious if they attempt to help |
| Social Influence | - Likelihood of helping is based on the reaction of others |
| General Aggression Model | RESEARCH PLEASE |
| Video Games | The more someone is made to think aggressively the more they interpret things aggressively |
| Social Media | Violence is becoming entertainment - normalises aggressive behavior +increases likelihood of viewers interpreting other situations as aggressive. |
| Advertising | Leads to desensitisation - portraying aggression as normal and accepted |