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Psychology: Learning

Psychology: Learning Theories, Classical & Operant Conditioning, Reinforcement

TermDefinition
Learning An enduring change in behavior resulting from prior experience.
Non-associative learning Change in the magnitude of a reflex with repetition of the eliciting stimulus.
Associative learning Making connections between stimuli or between stimuli and behavioral responses.
Habituation A form of non-associative learning by which an organism becomes less responsive to a repeated stimulus.
Sensitization A form of non-associative learning by which an organism becomes more sensitive, or responsive, to a repeated stimulus.
Classical Conditioning A passive form of learning by which an association is made between a reflex-eliciting stimulus and other stimuli.
Unconditioned stimulus (US) A stimulus that produces a reflexive response without prior learning.
Unconditioned response (UR) The response that is automatically generated by the unconditioned stimulus.
Conditioned stimulus (CS) A stimulus that has no prior positive or negative association but comes to elicit a response after being associated with the unconditioned stimulus.
Conditioned response (CR) A response that occurs in the presence of the conditioned stimulus after an association between the conditioned and unconditioned stimulus is learned.
Acquisition The initial learning of an association between the unconditioned and conditioned stimuli.
Generalization The tendency to respond to stimuli that are similar to the conditioned stimulus.
Discrimination Learning to respond to a particular stimulus but not similar stimuli, thus preventing overgeneralizations.
Fear Conditioning Negative associations can be learned extremely rapidly and are easily generalized, even after a single experience.
PTSD People who experience post-traumatic stress disorder may be stricken with anxiety for years after the event.
Amygdala The region next to the hippocampus in the medial temporal lobe that fear conditioning depends on.
Little Albert An 11-month-old infant conditioned to fear a white rat by John Watson and Rosalie Rayner.
Acquisition phase The phase in which a neutral conditioned stimulus (CS) is paired with an unconditioned stimulus (US) to elicit a conditioned response (CR).
Extinction An active learning process in which there is a weakening of the conditioned response to the conditioned stimulus in the absence of the unconditioned stimulus.
Preparedness The species-specific biological predisposition to learn some associations more quickly than other associations.
Operant conditioning An active form of learning by which an association is made between a stimulus and a voluntary response.
Law of effect The idea that behavior is a function of its past consequences—actions followed by positive outcomes are strengthened, while those followed by negative outcomes are weakened.
Shaping The process by which random behaviors are gradually changed into a desired target behavior through reinforcement of successive approximations.
Reinforcement A consequence that increases the likelihood that a behavior will be repeated.
Punishment A consequence that decreases the likelihood that a behavior will be repeated.
Primary reinforcers Consequences that are innately pleasurable and/or satisfy some biological need.
Secondary reinforcers Learned pleasures that acquire value through experience because of their association with primary reinforcers.
Example of primary reinforcers Food, drink, warmth, positive social regard, and sex.
Example of secondary reinforcers Money, which can be used to purchase food, drinks, etc.
Behavior modification The use of operant conditioning techniques to bring about desired changes in behavior.
Edward Thorndike A psychologist who placed cats in escape rooms to study how animals make associations through voluntary behavior.
Conditioned response in Little Albert study Crying and trying to crawl away when seeing the rat.
Generalization in Little Albert study Conditioning that generalized to other white furry objects.
Positive Reinforcement Increasing behavior by adding something desirable.
Negative Reinforcement Increasing behavior by subtracting something undesirable.
Positive Punishment Decreasing behavior by adding something undesirable.
Negative Punishment Decreasing behavior by subtracting something desirable.
Superstitious Conditioning A form of noncontingent reinforcement where a behavior is learned that has no actual relationship with reinforcement.
Continuous Reinforcement Schedule A reinforcement schedule in which a behavior is rewarded every time it is performed.
Partial Reinforcement Schedule A reinforcement schedule in which a behavior is rewarded only some of the time.
Fixed-Ratio Schedule A reinforcement schedule in which a specific number of behaviors are required before reward is given.
Variable-Ratio Schedule A reinforcement schedule in which an average number of behaviors are required before a reward is given.
Fixed-Interval Schedule A reinforcement schedule based on a fixed amount of time before an award is given.
Variable-Interval Schedule A reinforcement schedule based on an amount of time between rewards that varies around a constant average.
Desired Behavior The specific behavior that is aimed to be increased or decreased through conditioning.
Learning Schedules The timing and frequency of reinforcement that affects how quickly a behavior is learned.
Scallop-Shaped Pattern The distinct response rate pattern observed in fixed-interval schedules when graphed.
Addictive Behavior Behavior that is reinforced in a way that leads to repetitive actions despite negative consequences.
Vending Machines Example Illustrates continuous reinforcement where every time money is inserted, a product is received.
Salesperson Bonus Example Illustrates fixed-ratio schedule where a bonus is given for every five items sold.
Casino Slot Machines Example Illustrates variable-ratio schedule where players are encouraged to play despite unpredictable payoffs.
Studying Behavior Example Illustrates fixed-interval schedule where studying intensifies as the exam date approaches.
Created by: skyfalls
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