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Unity basics vocab
| Question | Answer |
|---|---|
| Animation layers | a way of playing multiple animations at the same time and blending the result. |
| aspect ratio | a geometric shape is the ratio of its sizes in different dimensions |
| asset store | home to a growing library of free and commercial assets created by Unity Technologies and community members |
| assets | representations of any item that can be used in a Unity project or game |
| component | a modular building block that defines the behavior and functionality of a GameObject |
| flythrough mode | a first-person navigation method within the Scene view, allowing users to move through the 3D environment similar to how one would navigate in a video game. |
| game object | serves as the fundamental building block for all entities within a scene |
| gizmo | visual debugging and setup aids that are drawn in the Scene view and, in some cases, the Game view |
| inspector | Provides a detailed view and editing capabilities for selected elements within a project |
| layers | a system for categorizing GameObjects within a scene, allowing for selective interaction and rendering based on these categories |
| mesh collider | a type of collider component that uses a 3D mesh to define its collision shape |
| mesh | a fundamental component that defines the geometric shape of a 3D object. |
| parent | a game object that has other game objects attached to it |
| project view | displays all of the files related to your project |
| rigid body | a component that enables a game object to interact with the physics engine |
| scene | represents a self-contained environment or level within a project |
| scene view | an interactive “sandbox” where you visualize, select, and position all game objects |
| scripts | C# code files that define the behavior and logic of gameobjects |
| tags | reference words/labels that can be assigned to one or more game objects |
| texture | a bitmap image that is applied to the surface of a 3d mesh or used in 2d contexts like sprites and UI elements |
| toggle | refers to a UI element that allows users to switch an option on or off |
| toolbar | a nonrearrangable interface element providing quick accessto essential tools and controls |
| transform tool | a set of functionalities and visual aids within the unity editor to alter game objects |