Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

psychology

objectives - learning

TermDefinition
learning relatively permanent change, often in behaviour, that occurs as a result of experience
classical conditioning a form of learning based on the repeated association of two normally unrelated stimuli. depends on reflex responses.
reflex involuntary stimulus and response connection that is innate. essential for survival due to allowing us to react quickly to stimuli that may do us harm
neutral stimulus stimulus that elicits no response
unconditioned stimulus stimulus that elicits a specific reflex response
unconditioned response reflex response to the unconditioned stimulus
conditioned stimulus was once the neutral stimulus now associated with the response from the unconditioned stimulus
conditioned response was once the unconditioned response, but is now elicited from the conditioned stimulus
stimulus generalisation when stimuli similar to the CS trigger the CR. why companies carry imitations of nationally known products
stimulus discrimination when an organism will only produce the CR when exposed to the CS; they will not have the CR to other stimuli, even if they are similar
extinction the gradual decrease in strength or frequency of a response, to the point of no response, that has been conditioned when the UCS is no longer present
spontaneous recovery the reappearance of a CR following a period of apparent extinction. usually weaker and more short-lived than the original CR.
Pavlov (1902) aim to investigate the salivatory response of dogs to a metronome/bell before and after pairing of that stimuli with food
Pavlov (1902) method dogs harnessed in lab. food bowl positioned before them, devices employed to gauge frequency of salivary gland secretion. dogs shown food = salivate. metronome = no response. ding metronome and give food = salivate. over many trials, metronome = salivate.
Pavlov (1902) findings after conditioning, dogs salivated at the sound of the metronome
Pavlov (1902) strengths demonstrated how reflex responses can be transferred from one stimuli to another || showed how some learning results from experience of patterns in environment || produced quantitative data allowing for replication and further development of theory
Pavlov (1902) weaknesses not generalisable to humans || dogs were held in unpleasant conditions || missed that some stimuli are more easily associated with others, such as taste before vomiting
Watson and Rayner (1920) 'Little Albert' - aim to test if fears could be conditioned in children/humans
Watson and Rayner (1920) 'Little Albert' - method albert's fear response tested - presented with several stimuli that produced no response. then presented with same stimuli as a steel bar was struck behind his head. albert presented with same objects, and a response was observed.
Watson and Rayner (1920) 'Little Albert' - findings albert produced a fear response to previously neutral stimuli. this response was generalised to similar stimuli
Watson and Rayner (1920) 'Little Albert' - strengths showed how fears can be conditioned || more generally applies classical conditioning to humans || showed how fears can be generalised
Watson and Rayner (1920) 'Little Albert' - weaknesses ethical criticisms: harm to albert, no debrief, no informed consent || tiny sample size || didn't control pseudo-conditioning (noise makes fearful of any novel stimulus) || unclear what CS was: could have been presence of researchers || went extinct fast
operant conditioning the learning process in which the likelihood of a behaviour being repeated is determined by the consequences of that behaviour
antecedent the stimulus that comes before, or is the precursor to, the response in operant conditioning. e.g. food getting stuck in a vending machine.
behaviour the response the organism makes because of the antecedent stimulus. voluntary, as learner decides what their response will be. e.g. shaking the vending machine in hopes the snack will fall
consequence follows the behaviour and may result in either pleasant or unpleasant circumstances, influencing the likelihood of the behaviour being repeated. can be reinforcement or punishment. e.g. the snack falling out; a reinforcement.
positive reinforcement a pleasant or desirable event following a behaviour, increasing the likelihood of the behaviour occurring again
negative reinforcement an unpleasant stimulus is removed, reduced or prevented, increasing the likelihood of the behaviour occurring again
positive punishment an unpleasant event following a behaviour, decreasing the likelihood of the behaviour occurring again
negative punishment a pleasant stimulus is removed, decreasing the likelihood that a behaviour will occur again
fixed-interval reinforcement schedule an exact amount of time passes between each reinforcement. e.g. getting a paycheck every two weeks
variable-interval reinforcement schedule a varying amount of time passes between each reinforcement, e.g. checking your phone for a text
fixed-ratio reinforcement schedule reinforcement occurs after a fixed number of responses. e.g. losing your license after 12 demerits
variable-ratio reinforcement schedule reinforcement occurs after a varying number of responses. e.g. playing the lottery
characteristics of effective punishment appropriate deterrent; not too harsh, but severe enough to deter repeated behaviour || most occur as the response is being made or directly after || must be repeated each time the behaviour occurs
Law of effect - Thorndike (1898) - aim to investigate the frequency of behaviours of cats in a puzzle box across numerous trials
Law of effect - Thorndike (1898) - method recorded the type and frequency of behaviours displayed by a hungry cat after being put in a box containing a lever which would enable the cat to escape and reach some food
Law of effect - Thorndike (1898) - findings behaviours that preceded escaping the box became more frequent and quicker to be shown over time compared to other behaviours, such as scratching the box
Law of effect - Thorndike (1898) - strengths laid ground work for study of operant conditioning || showed likelihood of behaviour determined in part by the consequences || provided clear trial and error model of learning
Law of effect - Thorndike (1898) - weaknesses only investigates learning by consequences, and not by construction of mental models || neglected role of internal motivation to learn and understand || not generalisable to humans due to more complex cognition
Skinner box (1948) - aim investigate qhow random reward can change behaviour in pigeons
Skinner box (1948) - method pigeons starved to 3/4/ body weight placed in box. timer used to present food at fixed intervals (intervals varied in different experiments as an IV).
Skinner box (1948) - findings 6/8 pigeons showed learnt behaviour. behaviours were different. 15-second intervals proved most effective at conditioning behaviour. shorter interval = behaviour more likely to be occurring when reward was given
Skinner box (1948) - strengths automatised study of learning by consequences; easier to study systematically || showed how behaviour can be accidentally reinforced || showed smaller intervals between rewards are more likely to reinforce random behaviour
Skinner box (1948) - weaknesses proposed human learning to be no different than animals || don't address cognitive factors or the building of mental models || overlooked internal states such as wanting and fearing and their roles in learning || ethical issues of starving animals
social learning theory: observational learning (Bandura, 1977) occurs when we watch/observe the actions of a model and note the consequences of their actions, then decide whether we will imitate their behaviour or not.
factors of observational learning: attention learner must pay attention to the model: must perceive the model as interesting. no attention paid = no learning. models with interesting qualities are more likely to grab attention of learners.
factors of observational learning: retention the learner must remember what was done by the model so that the information can be encoded and stored in their memory system. makes mental representations of the behaviour.
factors of observational learning: reproduction learner must be able to reproduce the modelled behaviour; they must have psychological and physical capacity to demonstrate the modelled behaviour
factors of observational learning: motivation the learner must have the desire to repeat the observed behaviour
factors of observational learning: reinforcement the learner must perceive some form of wards for repeating the observed behaviour. normal reinforcement determines if it will be repeated thereafter.
vicarious reinforcement occurs when we watch a model experience reinforcement, and therefore decide to replicate their behaviour to receive the same reinforcement.
social learning theory: strength empirical support; demonstrated in real-world scenarios || practically applicable in various domains; education, parenting, therapy, etc.
social learning theory; weakness doesn't explain some learning. some behaviours do not need to be copied || sometimes there is no direct model for a behaviour, but we perform it anyway
Bandura, Ross and Ross (1961) 'bobo dolls' - aim to test if aggressive behaviour can be learnt through observation of aggressive models
Bandura, Ross and Ross (1961) 'bobo dolls' - method matched pairs design according to aggressive tendencies; children in 1 of 4 conditions; watch video of aggressive model being rewarded, aggressive model being punished, two models without aggression, and a control. child left alone to play with toys
Bandura, Ross and Ross (1961) 'bobo dolls' - findings children who observed film of rewarded attacker displayed significantly more aggressive acts than any other condition. boys more likely to imitate same-sex models. boys more physically aggressive.
Bandura, Ross and Ross (1961) 'bobo dolls' - strengths prompted research into violent media || demonstrated children can learn by observing others || highlighted importance of role models in parenting || highlighted possible gender differences in aggression
Bandura, Ross and Ross (1961) 'bobo dolls' - weaknesses convenient sampling || ethical issue of leaving children alone with possible aggressive tendency || possible low ecological validity || possible demand characteristics (though children possibly too young for this to be applicable)
token economy form of behaviour modification in which tokens are earned for performing target behaviours, and can be exchanged later for a reinforcer. tokens can be phased out over time, and replaced with simple praise
token economy set-up identify and set out good behaviours needed for a token, identify what reinforcers the participants want, organise a 'price list' of how many tokens are needed for each reward, set up a score card to track tokens that have been attained
token economy strengths avoids problem of satiation; building up points rather than direct reward each time prevents them getting accustomed to the reward || behaviour can be immediately rewarded || easy to use
token economy weaknesses hard to replace or compensate || can be prone to extinction if reward is not achieved || learners are extrinsically motivated, and are only performing the action for reward
systemic desensitisation the application of classical conditioning to fears and phobias. involves drawing up an anxiety hierarchy, allowing the gradual introduction of stimulus from least to most fearful in graded exposure.
systemic desensitisation 2 person is taught to relax, then is exposed to least frightening situation and practices relaxation until they are comfortable to proceed to the next. takes place over time.
Created by: Millie Cullender
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards