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QFS Semester 1
| Question | Answer |
|---|---|
| values | principles and standards you have, and what you feel is important in life |
| integrity | the quality of being honest |
| ethics | moral principles that govern one’s behavior and conduct |
| Personal Brand | a quick introduction to one’s self which includes their personal strengths and values |
| How can you tell if someone has good leadership skills? | if they can make sure the goals are met by the group in a timely manner |
| Student Success Plan | outline of goals and steps needed to achieve those goals |
| Vision statement | description of what you want to accomplish in the future |
| Action Step | a list of specific efforts made to reach a specific goal |
| Kinesthetic Learning | learning by moving |
| Auditory Learning | learning by listening |
| Visual Learning | learning by seeing |
| gestures | deliberate movements and signals |
| artifacts | simple object showing human workmanship |
| facial expressions | the look on a person’s face for different emotions |
| appearance | choice of clothing, hairstyles, etc. which affect the way people look to others |
| criteria | a standard on which a judgment or decision may be based |
| constraint | a constraining condition, agency, or force; a check |
| prioritizer | creates a list and puts the tasks in order of how you will complete them |
| What does it mean if someone is creative? | if they can make sure the goals are met by the group in a timely manner |
| prototype | preliminary model used for testing |
| market research | information gathered to help identify a need of a product or service in a particular area |
| business plan | business objectives and strategies and how goals will be met |
| patent | a letter given to inventors to exclude others from making, selling, or using the invention |
| engineering design process | steps innovators apply to develop a solution to a problem |
| digital citizenship | navigating the digital world safely, responsibly, and ethically |
| digital media | electronic or media platforms that allows users to create, communicate, and interact with one another via device or application |
| privacy | free from public domain |
| public domain | things posted online for people to use however they want. |
| vulnerable | easier for you to get harmed or attacked |
| cyberbullying | the electronic posting of mean‐spirited messages about a person often done anonymously |
| anonymous | unknown authorship or origin |
| scam | a fraud or dishonest scheme |
| phishing emails | fake emails to fake companies trying to get you to verify personal information |
| bystander | person who does not take part in what is happening |
| upstander | person who supports/stands up for someone else |
| persona | personality to show to others |
| harass | bother or pressure aggressively |
| escalate | make more intense |
| derogatory | intentionally hurtful, designed to insult |
| copyright laws | protects a person’s work or idea from being reproduced, published, sold, or distributed without their permission |
| wiki | sites created by a group of people which allows all users and creators of the site to add or edit information found on the site. |
| innovation | adding new changes to something that already exists |
| invention | created brand new |