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AGILE TERMS 1
| Term | Definition |
|---|---|
| AGILE METHODS | - SCRUM - XTREME PROGRAMMING - LEAN DEVELOPMENT - KANBAN |
| BENEFITS OF AGILE | - CUSTOMER INVOLVEMENT THROUGHOUT - MORE CUSTOMER INTERACTION W/ ALL STAKEHOLDERS - CONSTANT FEEDBACK REQUIRED - GREATER UPFRONT VALUE - CHANGE WELCOMED BY ALL STAKEHOLDERS |
| 4 VALUES OF AGILE MANIFESTO | - INDIVIDUALS & INTERACTIONS OVER PROCESSES & TOOLS - WORKING SOFTWARE OVER COMPREHENSIVE DOCUMENTATION - CUSTOMER COLLABORATION OVER CONTRACT NEGOTIATION - RESPONDING TO CHANGE OVER FOLLOWING A PLAN |
| THE PERSON WHO REPRESENTS THE CUSTOMER ON THE PROJECT | PRODUCT OWNER |
| MANAGES AGILE PROJECT | AGILE PM / SCRUM MASTER |
| PRIORITIZED LIST OF VALUABLE ITEMS & PROJECT REQUIREMENTS FROM STAKEHOLDERS TO DELIVER THROUGHOUT THE PROJECT | PRODUCT BACKLOG |
| MEETING DONE BY THE AGILE TEAM TO DETERMINE FEATURES TO BE DONE IN NEXT SPRINT | SPRINT PLANNING MEETING |
| LIST OF COMMITTED ITEMS/ WORK TO BE DONE IN NEXT SPRINT | SPRINT BACKLOG |
| SHORT ITERATION WHERE TEAM WORKS TO COMPLETE WORK IN THE SPRINT BACKLOG | SPRINT |
| QUICK DAILY MEETING TO DISCUSS PROJECT STATUS, LED BY SCRUM MASTER (USUALLY 15 MINS) | DAILY STAND UP MEETING |
| INSPECTION DONE AT END OF SPRINT BY THE CUSTOMERS | SPRINT REVIEW |
| MEETING DONE TO DETERMINE WHAT WENT WRONG IN PREVIOUS SPRINT & WHAT WENT RIGHT (LESSONS LEARNED) | SPRINT RETROSPECTIVE |
| CUSTOMERS DEMO THE PRODUCT & PROVIDE FEEDBACK | PARTIAL COMPLETED PRODUCT |
| SEVERAL SPRINTS WORTH OF WORK DIRECTED TO OPERATIONS FOR POSSIBLE ROLLOUT & TESTING | RELEASE |
| SET OF AGILE TEAM GUIDANCE PRACTICES, ROLES, EVENTS, ARTIFACTS, & RULES | SCRUM |
| 3 PILLARS OF SCRUM | - TRANSPARENCY - INSPECTION - ADAPTATION |
| VISIBILITY TO THOSE RESPONSIBLE FOR THE OUTCOME | TRANSPARENCY |
| ELEMENTS OF INSPECTION | - TIMELY CHECK ON PROJECT PROGRESS TOWARDS GOALS - LOOKS FOR PROBLEMATIC DEVIATIONS OR DIFFERENCES FROM GOALS |
| ADJUSTING A PROCESS TO MINIMIZE FURTHER ISSUES IF AN INSPECTION FINDS PROBLEM OR UNDESIRABLE TREND | ADAPTATION |
| SCRUM ACTIVITIES (IN ORDER) | 1. SPRINT PLANNING MEETING 2. SPRINTS (& DAILY STANDUPS) 3. SPRINT REVIEW MEETING 4. SPRINT RETROSPECTIVE |
| WHAT IS THE OUTPUT OF THE SPRINT PLANNING MEETING? | SPRINT BACKLOG |
| TIMEBOXED ITERATION OF 1-4 WEEKS TO BUILD A POTENTIALLY RELEASABLE PRODUCT | SPRINT |
| IN SCRUM, HOW OFTEN ARE CHANGES MADE TO THE DEV TEAM AND THE PLANS LAID OUT IN THE SPRINT PLANNING MEETING? | DEV TEAM STAYS THE SAME AND NO CHANGES ARE MADE TO THE PLANS |
| 15-MINUTE TIMEBOXED ACTIVITY FOR DEV TEAM TO SYNCHRONIZE ACTIVITIES & CREATE A PLAN FOR THE NEXT 24 HOURS (SCRUM SPECIFIC ACTIVITY) | DAILY SCRUM MEETING |
| 3 DAILY SCRUM QUESTIONS | 1. WHAT DID YOU DO YESTERDAY? 2. WHAT WILL YOU DO TODAY? 3. ARE THERE ANY IMPEDIMENTS IN YOUR WAY? |
| WHEN DOES THE SPRINT REVIEW TAKE PLACE? | AT THE END OF EACH SPRINT |
| WHAT IS THE TYPICAL TIMEBOX FOR A SPRINT REVIEW? | NO MORE THAN 1 HOUR PER WEEK |
| WHAT ELEMENTS DOES THE TEAM DISCUSS IN THE SPRINT RETROSPECTIVE? | - WHAT WENT WELL - WHAT WENT WRONG - WHAT TO DO MORE OF GOING FORWARD - WHAT TO DO LESS OF GOING FORWARD |
| SCRUM ARTIFACTS | - PRODUCT INCREMENT - PRODUCT BACKLOG - SPRINT BACKLOG |
| PART OF PRODUCT THAT'S COMPLETE AFTER EACH SPRINT | PRODUCT INCREMENT |