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Learning/Behavior #2

Study Guide for Exam 2

QuestionAnswer
Variable Ratio Schedule Easy acquisition, toughest extinction, "maybe this time"
Variable Interval Schedule Toughest acquisition, inconsistent
Fixed Ratio Schedule Award after response amount, easiest extinction, "not worth it"
Fixed Interval Schedule Predictable, easy acquisition, dependable pattern
Breland and Breland showed that learned behaviors drift back to... Instinctual behaviors
Avoiding the conditioned responses because of the emotions associated with negative reinforcement, leads to... Learned helplessness/avoidance paradox
Avoidance learning/avoiding stimuli in order to avoid behavior is... The avoidance paradox
The time until a reward is delivered plays an important role in what behaviors might occur. For example, if reinforcement will be delivered soon, we would expect to see... Terminal link behaviors
Seligman used a triadic design to study negative reinforcement in dogs. His work with dogs suggested that dogs would... Develop learned helplessness due to repeated, inescapable shocks
What's the difference between negative reinforcement and positive reinforcement? Surviving vs. Thriving
Avoidance Paradox Never need an escape trial EVER again after avoidance, becomes escaping fear rather than escaping an event, very tough extinction
Burnout and lake of certain stimuli Why we think depression is caused
Two Factor Theory CS elicits conditioned fear response, instrumental response results in fear reduction, avoiding provides relief, self-fulfilling prophecy
All of the following require the use of a two factor theory to explain behavioral responding except... Latency Learning
Research has revealed that responding to both sucrose and cocaine... Can be decreased by punishment
According to Premack's theory... High probability responses reinforce low probability responses
Punishment Experiment Rats trained to press lever for sucrose or cocaine, punished with mild electric shock, rats didn't care for the cocaine anymore, but continued to press the lever
Punishment Success Maximum intensity, immediate, VR schedule, rapid results, can be helpful
Punishment Problems Models violent behavior, induces fear and aggression, hide mistakes to avoid punishment, difficulty developing contingency, bad long-term effects
Punishment Advantages Rapid suppression of behavior, when a behavior is dangerous, generalization from target to nontarget behaviors
Punishment Disadvantages Emotional responses (aggression), escape and avoidant responses, modeling physical violence
S-R Association Response driving the outcome, contextual stimuli and the instrumental response, environmental A's so strong it must be done
S-R Example Rats running to the end of the maze and running back to the middle, even though the food is in the middle
S-O Association Outcome driving the response, contextual stimuli and the reinforcement/outcome, two factor theory
S-O Example 1 Seligman dog, avoidance response, light elicits emotional reaction (fear), begin to pretend it doesn't exist
Two Factor Theory (w/factors) 1=context elicits emotional state 2=context elicits an expectation of an outcome that is contingent on an instrumental response
S-O Example 2 OCD, dirty object/phobia elicits fear, wash hands/bathe in hand sanitizer to decrease fear
R-O Association The most important motivators, outcomes are contingent on instrumental responding, without incentive, nothing will happen
R-O Example Rats rewarded with food learn the cage the fastest, rats are slow in the cage just because there is no reason to be fast
Latent Learning Rats knew the track but CHOSE not to be fast because there was no motivator, so the research was unaware that expected response was already met
Drive/Need Reduction Theory Hull, we live to reduce/meet our biological needs everyday
Incentive Theory Tolman, there has to be an incentive to do something
Consummatory Response Theory Sheffield, the behavior becomes the motivator, rather than the incentive, outcome is irrelevant, happiness from spending money, not the clothes, sex for mice was still motivating even though they couldn't finish
Differential Probability Theory Rewards are relative, emphasis on rates of responding, motivators and incentives change dramatically overtime, Premack's Principle
Premack's Principle Any high-probability response can be used to reinforce any low-probability response, any low-probability response can be used to punish high-probability response
Premack Example Motivating a LPR (piano) with a HPR (videogames), gets water if uses wheel, uses wheel if drinks water
Response Deprivation Hypothesis Body makes new set-points with continuous disruption and as we change, if we're deprived, we'll go out of our way to fill that need later, "absence makes the heart grow fonder"
Behavioral Economics All behaviors have a bliss point, limited income/time for each behavior, behaviors are prioritized or ignored to fill our desired behaviors, ex: revenge sleep-deprivation
Motivation/Behavioral Economy A change in consumption, income, or unit price effects the elasticity of demand and allows us to leave or start a behavior
Chained Schedule Sequential: 1 act after the other
Concurrent Schedule Simultaneous decisions/tasks we have decided to do all at once
Choice or Foraging = Both Difficulty=many factors contributing to choice Beneficial=key to describing and explaining behavior in a natural context
Foraging Search to procure scarce or valuable resources
Overarching Perspective Based on willpower, "if you wanted to, you would", time changes the choices we make of what we're going too do when
Optimal Foraging Theory Lots of creatures need to find food and can face certain consequences if they don't eat at the correct times, happens with relationships in the expectations are being met at a reasonable rate
Risk-Sensitive Foraging Theory "Dying" animals are more likely to risk it all to gain a lot, while well-off animals are less likely to risk it all because they would rather be certain of their food amount
Reward Quality Will be risky when grain's involved, but the sugar will not be lost
Self-Control Responding Delay for reward devalues it, pre-made decisions result in self-control, multiple choices/linked choices help, more self-regulation rather than control (not saying no completely)
Changing Elasticity of Demand Use substitution (similar behavior response), or use alternative income (time/energy), unit price (risk), or something completely different
Alternatives and Substitutes in drug use... Gives money (changing economy from income) which raises abstinence, vouchers for items or tuition raises abstinence even more
Simultaneous More than 2 choices
Immediate Choice Only 2 choices
Extinction Getting rid of the fear through exposure
Spontaneous Recovery After extinction and a period of time, an extinct response can return, same context, second extinction is easier/faster
Renewal Habit is extinct in one context but alive in the original responding context, applies to people places and things
Reinstatement Exposure to the US or reward can cause a return in the previously extinct response
Resurgence Reinforcement of a new behavior while extinction occurs to another behavior, when reinforcement ends for the new behavior, the extinct behavior can reoccur
Mass Learning Spending a large amount of time in a small time-frame to learn a behavior
Multiple Treatments Taking a large time-frame to perform many quick learning sessions
How to Extinctify... Give choices (not a stressful amount), relate the old habit with something more positive, set the time, create a routine, and set positive reinforcements
Partial Reinforcement Effect (VR) Less reward and more responding, discrimination hypothesis, change between reinforced and nonreinforced trials, "just one more try", 2 Factor Theory expectation and response
Partial Reinforcement Extinction Effect Training with less reward, greater resistance to extinction
Frustration Theory (2 Factors) 1=SD associated with reward elicits an expectation 2=Expectation results in instrumental responding
Sequential Theory Memory of response-reinforcer contingency, memory of reward to responses, memory or sometimes being rewarded
Depression Cures Positive reinforcement/success, optimism/hope, flexibility
Seligman Dog Cure Reduced initiation of responses, difficulty learning that responses produce outcomes, lowered aggression fear and loss of appetite, a host of physiological changes
Created by: peachec1
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