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PSY Exam 3
Exam 3
Term | Definition |
---|---|
Aversive Stimuli | Escaping the stimulus |
Aversive control | reinforcement and punishment |
Negative reinforcement | Stimulus removed means there is an increase to repeat the behavior |
Negative reinforcement order | behavior contingency, effect on behavior, process jec |
Two types of negative reinforcement | escape and avoidance |
Escape | a response is removed or reduces an adverse stimulus |
EO | establishing operation |
escape extinction | preventing the subject from escaping the stimulus |
Avoidance | behavior occurs prior to an aversive stimulus and prevents or cancels the presentation of the stimulus |
Shuttle box avoidance | two compartments |
CAS | conditioned aversive stimulus |
WS | warning stimulus |
Limitations of two-factor theory | fear is a reified hypothetical construct |
One factory theory | operant conditioning |
Two-factor theory | respondent and operant conditioning |
Opernant conditioning | Voluntary |
Respondent conditioning | Involuntary |
Defining features of punishment | decrease in subsequent probability of behavior as a result of experiencing operant contingency |
Contingency | can or cannot happen |
Contingency Positive | behavior results in presentation/added stimulus |
Contingency negative | behavior results in termination/subtraction of stimulus |
Effect of punishment | decreased probability of behavior |
Process | effect occurs because of the contingency |
Reinforcement ___ the behavior | strengthens |
Punishment ___ behavior | weakens |
Positive punishment | aversive stimulus present probability of behavior decreases |
Negative reinforcement | aversive stimulus is removed and probablity of behavior increases |
Variables affecting punishment | strength of contingency, schedule of punishment, continuity, intensity |
Punishment involves ___ between the reinforcement and punishment | conflict |
Reinforcement Variables affecting punishment | Establishing MO, reinforcement schedules and alternative sources of reinforcement |
Higher reinforcement rate | punishment is less effective harder to punish |
Lower reinforcement rate | punishment is more effective easier to punish |
Punishment is most effective when | presented immediately, contingently and frequently |
Punishment is weakened when | established operation, infrequently reinforced |
Response-cost (penalty) | response contingent removal of earned reinforcers (fines or late fees equal loss of money) |
Time-out | removal of access to reinforcers |
Exclusionary | removed from the situation |
Non-exclusionary | staying in location but losing access to reinforcement |
DRO | differential reinforcement of other behavior |
Differential reinforcement of Other behavior | reinforce doing anything other than the target behavior |
Differential reinforcement of alternative behavior | DRA |
DRA | a different behavior is specified and only that alternative behavior is reinforced |
DRI | Differential reinforcements of incompatible behavior |
Differential reinforcements of incompatible behavior | two behaviors that cannot occur at the same time |
Examples of compatible behavior | walking and talking |
Example of incompatible behavior | sitting and standing |
Concurrent schedules of reinforcement | able to switch back and forth |
Principle of least effort | always picking the less work one |
Variable-interval schedules | frequency influencing choice |
Behavior that is reinforced twice as often.... | should be twice as strong |
Matching law | the percentage or proportion of behavior given to an option is equal of the reinforcers obtained via that option |
delay | the time between receiving the reinforcer not receiving instant gratification |
conflict | not receiving instant gratification |
immediate | instant gratification |
SSR | small reinforcer |
small reinforcer | impulsive |
LLR | large reinforcer |
larger reinforcer | self-control |
delay discounting | delay discounts value of reinforcer |
indifference point | the point in which your delay changes |
shallow discounting | smaller effect of delay "less impulsive" |
steeper discounting | bigger effect delay "more impulse" |