Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

CogSci Exam #1

TermDefinition
Cognition is about knowing → relationship between the subject/ the external world
Central disciplines psychology, linguistics, computer science
Peripheral disciplines neuroscience, anthropology, philosophy
Cybernetics used concepts developed by computer science to model brain functions eludcidated in neuroscience
Computational linguistics computer science + linguistics
Psycholinguistics linguistics + psychology
Studies of the evolution of the brain anthropology + neuroscience
Cognitive aiming toward empirical/ theoretical understanding of cognition → founding disciplines addressed intelligence in humans (cognitive psych)/ computers (AI)/ language as paradigmatic domain of human competence (linguistics)
Interdisciplinary ideas/ methods of inquiry propagate across traditional boundaries, collaborations thrive among many different perspectives/ fields
Karl Lashley (brain tissue exhibited) 1. equipotentiality (ability to take on diff functions) 2. mass action (the total area available, not location matters)
Pavlov Classical conditioning: helped shaped new thought that came to dominate psych - dogs salivating
Watson narrowed psych focus to learning/ promoted the use of animals as model organisms
B.F. Skinner Operant conditioning: reinforcing an act brings it under control increasing rate at which a rat presses a bar
Cognitive Science interdisciplinary study of the mind as an information processor
Informational processor makes sense of the info we are taking in/ processes that information coming in
Mind brain, thinking, consciousness, unconsciousness, emotions/ feelings, self, freewill
What's in the mind behavior, communicating, decision making, understanding
Methods of Examination Brain imaging (EEG) Behavioral studies Developmental Algorithms (computer science) Experimentation
Methodology/ Assumption Relies on scientific method (testing analysis/ replication) Assumes mind is an information processor
Representation mental representation → fundamental assumption
Mental representation forms that knowledge exists in the mind/ can be manipulated by mental procedures
Forms sounds, images, binary (computer), other senses, roman numerals, symbols
Mental procedures actions, rules, ways you use in your head to do things, ways in which we manipulate the symbols we have
Mental experience is all abt representations --> construct the world through representation
Forms of Info in the Mind Conscious ideas, energy, self, memories, knowledge, thoughts, feelings
History 1950/1960s: cognitive science arose in the Cognitive Revolution
Chomsky language/ linguistic measures w/ children
Product of Cognitive Rev (1) Cognitive Science (1956): difficult to study/ studies cognition in humans/ animals/ plants/ AI robotics
Product of Cognitive Rev (2) Cognitive psychology (1967): scientitifc study of mental processes (thinking, learning, consciousness, make decision, memories, language, attention)
Product of Cognitive Rev (3) Cognitive Neuroscience: study of the bioloigcal processes of the brain that serve that underlie cognition - brain imaging tools (MRI, PET, CT, fMRI, EEG)
Forms + Representations provide our experience through reality/ necessary to explain variety of human cognition + behaviors/ actions
Sound psychological perception (physical energy) --> travels as wave through air that comes through ears and changes into a mental representations called words
4 Requirements for Representations (1) Representation bearer: entity must realize the representation (holds those representations) → realize it/ bring it into existence
4 Requirements for Representations (2) Has Content: stand for something in the world called referents (representation has to be mapped to its referent)
4 Requirements for Representations (3) Be Grounded: representation + referent must become connected
4 Requirements for Representations (4) Be Interpretable: has to be understood by some interpreter
Classical cognitive science Thinking (thoughts) → the process of thinking is the product of operations over symbols, images - cognition is due to rule-governed manipulation of representations
CRUM computational, representational, understanding of mind
Symbolic view representation as symbols - Symbols have meaning (semantics- means meaning) - Symbols can be arranged into expressions → becomes a formal system (AI or robotics)
Intentionality process of mapping --> meaning is derived from the relationship between symbols + their referents
Concept a fundamental unit of symbolic representation,/ idea that represents an entity or group - concrete (simple) or abstract (difficult)
Feature-based theory of concept concepts understood by their features/ defining features (necessary attributes) - features define the concept (aspects of its appearance)
Prototype theory of concepts naming the most typical example of a certain thing or animal
Exemplar-based theory of concepts build a specific instance and that example from the past
Proposition A statement or assertion/ composed of concepts/ some relational terms
Declarative knowledge composed of concepts/ propositions → factual knowledge
Rule (logic relation) Specifices relationship between propositions
Production rule a conditional statement of the form → “if X, then Y
Procedural knowledge knowledge of skills/ actions --> must be represented in information-processing systems
Computational Information Processor Computations of representations → gives rise to cognition (everything your able to do) → most influential assumptions in cogsci (comuptation + representations)
What governs behaviors Personal/ past experiences Enviroment Instincts freewill expectations needs, desire, wishes
Human computer (mind) Like a computer → transforms + represents information - output for humans= actions (behaviors)
Atkinson-Shiffrin Model of Memory Flow of Info: External stimuli (input)→ Sensory memory (from senses)→ (attention) → Short term memory has evolved into working memory (repetition) → Long term memory
Computational Level (semantic level) Most abstract (highest level) - purpose or goal of the system/ computation - what, why, constraints on operations
Algorithm Level (programming level) - how will the process be carried out/ how to reach that goal - what representations are used - software level --> instructions for processing data
algorithm formal procedure used to manipulate/ change representations --> its instructions (step by step guidance) used to change/ manipulate these representations
Philosophy search for wisdom + knowledge/ not limited by subject matter
Metaphysics they study what exists/ what kinds of stuff exists
Philosophy of the Mind the branch that studies mind/ consciousness/ relationship to the body (brain) - investigate problems of knowledge acquisition - mind-body problem
Knowledge acquisition how we acquire knowledge
Epistemology the study of knowledge and what is knowledge/ how knowledge is acquired
Empiricsm direct observation/ experiences through senses
Rationalism reason/ use logic
Computation knowledge is not direct, but constructed --> find one piece of info/ have conclusion on other thing
Information Processing Conundrum (1) Computation can be carried out on meaningless symbols
Logical propositions unit of representation/ concept - humans have meaingfulness, but computers do it meaningless
Manipulation of meaningless symbols anything described by manipulation of symbols could be done by a simple machine without understanding
Computing by mind --> produces intelligent behavior we should subscribe that machines are also intelligent?
Information Processing Conundrum (2) Representations + Causation
Cognitive science (info processing) study of the mind and behaviors in psychology --> how do these things cause behaviors?
Different sciences appeal to different basic properties Physics: atoms Chemistry: elements Biology: cells (genetic material)
Natural scienes for every effect there is a cause X --> Y
Psychology properties mental representations of world - beliefs, wished, wants, goals, inferences --> to explain behaviors
How can beliefs cause behaviors? different beliefs cause same behavior (change direction of US) same belief causes different behaviors (Big G- GOD) --> diff religion cause diff behaviors from ppl
Belief is an odd property drives behavior regardless of whether what is believed exists --> sometimes we believe exists but there is NO evidence
What beliefs are abt is what matters for behaviors believe in something it will cause you to do that
But aboutness is not a category of natural science belief abt something that drives behavior
Beliefs/ goals/ must have own representations or are embedded in (or are apart of) other representations
Cogsci/ behavior cognitive science is also abt behavior/ process info that are representations/ allow all these behaviors/ those factors that drive also have their own representations
Information Processing Conundrum (3) How something is perceived depends not on its physical properties but on how its parts are represented in the mind - everyone has diff representations for the same thing
Pike (antropologist) its emic / not etic properties that matter - what determines behaviors is not how the world is --> its physical properties
Etic physical properties
Emic properties of how the world is perceived/ represented
Vision neuroscientist created Marr's Tri-level of analysis
Marr's Tri-level of Analysis mind is a complex system (how it drives our behaviors) properties of a system emerge from interactions of all its basic parts - computational, algorithm, implementation
Complex systems have different levels of organization - require explanations at diff levels of analysis - required to completely understand the system
Implementation Level (hardware level) - how is the system physically realized - what is it made of/ how is it built - physical stuff
Innativism innate knowledge
Descartes (french philsopher) should rely on reasoning/ logic
Experience past events one goes through/ that are remembered - interactions w/ the world / sensory interpretation
Dualism mind and body are separate entities
Dualism subtype (1) physical substance: makes up the material/ physical world (atoms, molecules, cells)
Dualism subtype (2) still undefined/ fundamentally different properties than physical → experience properties
Properties of Experience (1) Subjective phenomena → can’t be observed by anyone but the person having them
Properties of Experience (2) Intentionality (directness) → refers to things other than themselves/ experience is directed towards something or something else
Property dualism one kind of stuff (physical), but gives rise to different properties
Interactionism Physical + mental properties interact/ causally effect each other
Epiphenomenalism Only physical properties can cause mental properties
Parallelism Body + mind are isolated from each other (run along side eachother/ don’t interact) - they are coordinated by GOD
Monism only one substance exists
Idealism (mentalism) reality is all mental substance
Solipsism (extreme version) only I alone exist/ only existing reality
Materalism (physicalism) reality is all physical / all material in terms of substance - all things composed of atoms
Monism Subtype (1) Reductive (identitiy theory): the mind is the brain (reduce things down to basic physical elements) means that mental states= physiological states of the brain
Monism Subtype (2) Eliminative: NO mental events at all, only physical brain state brain states (diff status of the brain in different times → wishes, wants, beliefs all are precise neurological events)
Vitalism (stemmed from biology) living things need these objectives to survive
Philosophical Behaviorism (type of materialism) mental events= should be studied as behavioral events - mental events are propensities to behave
Functionalism (type of materialism) Recognizes that there are mental states - Causal realtionships (cause/ effect) exisitng amongst mental states, enviromental conditions (inputs), and behaviors (outputs)
Physical kinds by composition- what they made of
Physical viewpoint minds= brain → the mind cannot exist without a brain → computers cannot have “minds”
Functional kinds by what they do
Functional viewpoint minds are what they do
Multiple realization different physical entities/ devices can serve the same function
qualia quality of mental states
Unconscious not being aware, unknown, uncontrollable
Conscious able to be aware/ awake
Created by: lils33
Popular Physical Science sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards