click below
click below
Normal Size Small Size show me how
EDUC2201
EDUC2201 Final Exam Study Guide
| Question | Answer |
|---|---|
| What is the definition for Instructional Technology? | (1) a set of instructional media (2) the process of designing and implementing instruction |
| What are audiovisual devices? | mechanical and/or electronic equipment that communicates information visually or auditorily |
| What is the systems approach? | a process of planning, developing, implementing, and evaluating instruction |
| What is individualized instruction? | a method of teaching that tailors content, instructional technology, and pace to the abilities and interests of each learner |
| What is empiricism? | the first root of learning theories; it believes that knowledge is an experience and humans are empty vessels that acquire knowledge through environment interactions |
| What is rationalism? | The second root of learning theories; it believes that knowledge tomes from reason and humans need to recall information already in their minds |
| Describe behaviorism | a response to stimulus or environment; transfer of learning happens through generalization; use behavior in identical situations; recall facts and define concepts |
| Describe cognitivism | what learners know and how they learn; use the same knowledge in different situations; used for great reasoning and higher-level problem solving |
| Describe constructivism | learners create their own meaning and understanding; use knowledge in real life situations and complex problems |
| What is an open educational resource? | teaching, learning, and research materials that can be copied, edited, and shared freely and legally |
| What is a connectivist MOOC? | a MOOC with peer learning; not instructor-driven, but instead instruction derives from discussions and contributions; the first type of MOOC |
| What is an extended MOOC? | a MOOC that is instructor-driven; follows a precise, well-structured format |
| List some characteristics of a MOOC | (1) open to anyone (2) participatory (creation and sharing of contributions, interact with knowledge and skills, voluntary) (3) wide distribution (happens in social learning environment) |
| List some challenges of a MOOC | (1) low completion rate (2) not always completely free; need to pay for full access |
| What is creative commons? | CC provides licensing tools that are free to use |
| Describe the action and expression aspect of UDL framework | the HOW of learning (1) physical action (2) expression and communication (3) executive functions |
| Describe the engagement aspect of UDL framework | the WHY of learning (1) recruiting interest (2) sustaining effort and persistence (3) self-regulation |
| Describe the representation aspect of UDL framework | the WHAT of learning (1) perception (2) language and symbols (3) comprehension |
| What is the structure of the Web Content Accessibility Standards 2.1? | (1) perceivable (2) operable (3) understandable (4) robust |
| Describe the different principles | (1) people have to access the content, text alternatives, time-based media (2) enough time (3)input assistance (4) compatible |
| How many Web Content Accessibility Standards 2.1 guidelines are there? | 13 |
| How many Web Content Accessibility Standards 2.1 success criteria are there? | 78 |
| What are the different categories of success criteria? | (1) A: lowest accessibility (2) AA: put more effort into; most web content (3) AAA: put most effort into; meets every guideline |
| Give examples of low-tech assistive technology tools | pencil grips, planners, highlighters |
| Give examples of high-tech assistive technology tools | computers, iPads, voice recognition |
| Give examples of hardware | prosthetics, mounting systems, positioning devices |
| Give examples of computer hardware | special switches, keyboards, positioning devices |
| Give examples of computer software | screen readers, communication programs |
| Give examples of social media networks used in education | Facebook, Instagram, Pinterest, YouTube, TikTok |
| What are some advantages of social media in education? | allows posting of information, easier for individual to connect, social media is already an integral part of everyday lives |
| What are some disadvantages of social media in education? | privacy concern, psychological well-being, false information, cyberbullying |
| What are applications of VR? | health, general education, science, engineering |
| What is the pedagogical domain of use? | (1) constructivism: interact with VR to learn (2) collaboration: interact with each other (3) gamification: applying game mechanics to non-gamified experiences |
| What is the intrinsic domain of use? | increased motivation, enjoyment, personalized learning, deeper learning |
| What is VR training? | training that promotes transferring of practical skills |
| What is simulation training? | training that allows engagement in environments that would be impractical/dangerous |
| What is microlearning? | an educational strategy that focuses on learning new information in small units |
| What is mobile learning? | the use of mobile devices, such as smartphones and tablets, for educational purposes |
| What are benefits of microlearning? | learn during busy schedules, smaller information can be processed and remembered better |
| What are benefits of mobile learning? | in-time learning, higher completion rates, customized learning, less strict |
| What is a storyboard? | a sequence of drawings representing the shots planned for some sort of production |
| What is AI? | a computer that simulates human intelligence, can perform complex tasks, has a wide scope of applications, mimics human decision-making |
| what is ML? | a computer that learns autonomously from past data, limited scope of applications |