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Experiential Week 9

Worldbuilding (as a part of Experiential Game Design)

QuestionAnswer
What is "the creation of imaginary worlds with coherent geographical, social, cultural and other features"? worldbuilding
Worldbuilding is about constructing a ___ world where the game takes place. fictional
Worldbuilding provides a ___ for other game elements like story, narrative, characters and themes. foundation
Worldbuilding contributes massively to a game's ___, separating one fictional world from another. identity
Worldbuilding helps players achieve ___. spatial presence
Worldbuilding provides ___ for the events of the game. context
Worldbuilding ensures ___ across all of the elements of a game. consistency
Worldbuilding defines the rules of the game's universe, helping the player determine what's ___ and what isn't. plausible
Which of Sanderson's 2 categories of worldbuilding contains anything to do with the sentient beings of the world who have influence over it and their behaviours? cultural
Which of Sanderson's 2 categories of worldbuilding contains natural aspects of the world that are usually placed without the influence of sentient beings? physical
What does Sanderson's model of 2 worldbuilding categories excel at? breadth
What does Zaidi's model of 7 worldbuilding categories excel at? depth
Which of Zaidi's 7 categories of worldbuilding relates to the creation, maintenance and governance of entities and society? political
Which of Zaidi's 7 categories of worldbuilding relates to the management of wealth and resources? economic
Which of Zaidi's 7 categories of worldbuilding relates to epistemology (theory of knowledge), metaphysics (nature of reality), value theory (ethics and morality), logic and reason, and human nature? philosophical
Which of Zaidi's 7 categories of worldbuilding relates to ecological systems including physical and contextual space? environmental
Which of Zaidi's 7 categories of worldbuilding relates to the observation of/experimentation with the natural and physical world, and the resulting innovation and invention? scientific and technological
Which of Zaidi's 7 categories of worldbuilding relates to the expression or application of human creative skill and imagination, typically in a visual form? artistic
What variant of Zaidi's 7 categories of worldbuilding can be used to outline the world relative to time and the scale of population? generational
What variant of Zaidi's 7 categories of worldbuilding can be used to plan the states between a current and desired world state with the multiple steps in between? incremental
What type of design creates a path between the current reality/world to the desired reality/world? transitional
The consideration of transitional design relating to the physical environment and human culture shaping each other is to ___ people and the planet. balance
The consideration of transitional design relating to the plausibility of events in a fantasy world as opposed to the real world is called designing for ___. coherence
The consideration of transitional design relating to emergence and flexibility in the broad context of worldbuilding is to build preferred futures' ___, not just states. rules
The consideration of transitional design relating to the order of worldbuilding and storywriting is to use ___ world-first versus story-first approaches. both
The consideration of transitional design relating to viewing the world in a sonder lens (profoundly realising that others live complex lives too) is to examine the ___ life. everyday
The consideration of transitional design relating to detailing every single aspect of a world to mimic the depth of real-life history is to foster a ___ of culture. superstructure
What is the word for making a world feel real in its own universe? realising
What is the world for making a world feel like it follows the rules of the real world? realism
Which aspect of realising a world relates to grounding players at the beginning with common tropes to establish the player into the world? familiarity
Which aspect of realising a world relates to representing the complexity of the fictional world? complex systems
Which aspect of realising a world relates to proving that there is some kind of civilisation rather than just biomes and wilderness? cultural evidence
Which aspect of realising a world relates to coherent and consistent rules? logical consistency
Which aspect of realising a world relates to creating connections between factions, life forms, conflicts or history? topology
Which type of worldbuilding consists of defining as much as possible about the world as the worldbuilder? hard
Which type of worldbuilding consists of only revealing what is absolutely necessary about the world to progress the narrative, with broad strokes? soft
In hard worldbuilding, what is provided in high amounts with the player feeling as if there is an entire world's worth of knowledge and complexity? immersion
In hard worldbuilding, the world exists ___ the player's experience. beyond
In hard worldbuilding, the player's story feels like a minor part of a ___ full of stories. universe
In hard worldbuilding, if an aspect of the world becomes problematic, it is difficult to ___ it. change
Hard worldbuilding is a massive ___ commitment for creating things players may be unlikely to see or care about. time
In soft worldbuilding, a sense of ___ is created that evokes an emotional reaction from the player. mystery
In soft worldbuilding, ___ is allowed within the narrative. unpredictability
In soft worldbuilding, the introduction of ___ ideas is much easier. new
In soft worldbuilding, the player's ___ is piqued. curiosity
In soft worldbuilding, the player may be unfamiliar with certain ideas that were glossed over, creating ___. confusion
What can be used to physically provide diversity, visual interest and explorability to a world? geography
What can be used to plan the core structure of the physical world? cartography
What aspect of a world relates to the cultural barriers, interactions, claims and conflicts created by geographical features? geopolitics
If worlds are created with the sole focus of telling the main story that follows the player, how is the world likely to feel? flat
What can be added to a world to create a hierarchy of different stories at different scales? layers
What aspect of worldbuilding can play a negative role if players perceive allegories (hidden messages) about sensitive topics? familiarity
Created by: cactusmagelord
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