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Unit 5 - Learning

Question or TermDefinition or Answer
Classical Conditioning A type of learning in which one learns to link two or more stimuli and anticipate events
Ivan Pavlov A Russian physiologist who pioneered the study of learning. He conducted on of psychology's most famous experiments in which he classically conditioned a dog to salivate at the sound of a tuning fork/bell. He set the foundation for behaviorism
John B. Watson Though that human emotion and behaviors, though biologically influenced, are mainly a bundle of conditioned responses. He demonstrated this through his work on 11-month old "Little Albert" by showing how specific fears might be conditioned.
UCS (US) A stimulus that naturally and automatically triggers a response
UCR (UR) The learned, naturally occurring response to the unconditioned stimulus (ex: such as salivation when food is in the mouth)
CS An originally irrelevant response to a previously neutral, but now conditioned, stimulus, the CS
CR The learned response to a previously neutral, but now conditioned, stimulus, the CS
NS/CS A stimulus that has no effect on the subject
Higher-Order Conditioning Procedure in which the CS in one conditioning experience is paired with a new neutral stimulus, creating a second (often weaker) CS
Extinction (CC) The process of unlearning or removing a conditioned association. CC: This occurs when the link between the CS and UCS no longer exists
Stimulus Generalization the tendency to respond to a stimulus that is only similar to the original conditioned stimulus with the conditioned response.
Stimulus Discrimination The tendency to stop making a generalized response to a stimulus that is similar to the original conditioned stimulus because the similar stimulus is never paired with the unconditioned stimulus
Operant Conditioning A type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher
Thorndike The psychologist on who Skinner based his work. He devoloped the Law of Effect
Law of Effect Thorndike's principle that states behaviors followed by favorable consequences will be repeated and behaiors followed by unfavorable consequences will be diminished
Reinforcement Increasing a behavior
Primary reinforcers An innately reinforcing stimulus, such as one that satisfies a biological need (ex: eating when hungry)
Secondary reinforcers A stimulus that gains its reinforcing power through its association with a primary reinforce (ex: choosing to go out to eat when you have food at home)
Acquisition The process of learning a conditioned response
Shaping An operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior
Extinction (OC) The process of unlearning or removing a conditioned association. OC: This occurs when a response is no longer reinforced
Low Resistance to Extinction Minimal continuation of a behavior when trying to make it extinct
High Resistance to Extinction Continuation of a behavior when trying to make it extinct
BF Skinner A leading behaviorist who studied how consequences shape behavior. Reinforcement strengthens wanted behaviors while punishment diminishes unwanted behaviors. He worked with rats and pigeons in a Skinner Box/Operant chamber
External Influences (Reinforcement vs Punishment) Things in your surrounding that affect and influence how reinforcement and punishment work
Schedules of Reinforcement The rules that determine how often an organism is reinforced for a particular behavior; FR, FI, VR, VI
Immediate Reinforcer A reinforcer that occurs instantly after a behavior (ex: a waitress getting tips)
Delayed Reinforcer A reinforcer that is not given immediately after a certain behavior (ex: getting a weekly paycheck)
Continuous Reinforcement Reinforcing the desired response every time it occurs (ex: training an animal, you give it a treat every time it does something you want)
Intermittent Reinforcement The delivery of a reward at irregular intervals, a method that has been determined to yield the greatest effort from the subject
FR A reinforcement schedule that reinforces a response only after a specified number of responses (ex: If you have a Starbucks golds card, youo get a free drink every 12 purchases)
FI A reinforcment schedule that reinforces a response only after a specified time has elapsed (ex: checking to see if your cookies are done when the cooking time is 10-12 minutes)
+ Reinforcement Administering an aversive (bad) stimulus (ex: spanking)
Escape Learning Escape learning occurs to terminate an unpleasant stimulus such as annoyance or pain, thereby negatively reinforcing the behavior.
Avoidance Learning You can transform escape learning into avoidance learning if you give a signal, such as a tone, before the unwanted stimulus.
Punishment An event that decreases the behavior that it follows, the opposite of reinforcement
Observational Learning Learning in which new responses are acquired after other’s behavior and the consequences of their behavior are observed.
Albert Bandura The pioneering researcher of observational learning that included his Bobo doll experiment
Bobo Doll Experiment To demonstrate that if children were witnesses to an aggressive display by an adult hitting a doll they would imitate this aggressive behavior when given the opportunity.
Desensitization A psychological process by which a response is repeatedly elicited in situations where the action tendency that arises out of the emotion proves to be irrelevant
Violence-Viewing Effect AN effect that claims if you see violence, you will in turn show more violent behavior. Correlation evidence from over 50 studies shows that observing violence is associated with violent behavior.
- reinforcement Taking away a desirable stimulus (ex: getting a time-out)
VR A reinforcement schedule that reinforces a response only after a an unpredictable number of responses (ex: having a competition at the GAP to see who sells the most amount of jeans. You don't know how many you have to sell)
VI A reinforcement schedule that reinforces a response at unpredictable time intervals (ex: not knowing when a friend is going to text you so you keep checking your phone)
Created by: Lillie Alexander
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