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Experiential Week 7

Horror (as a part of Experiential Game Design)

QuestionAnswer
Fear is proportional to the amount of ___ and the degree of the "unknown" or "explored". obscurity
What's a straightforward way of creating obscurity in the game environment? darkness
What element of weather can be leveraged to create obscurity in the game environment? fog
What property of a camera can be used to create obscurity by hiding surprises and traps out of sight? angle
What part of the game environment has different types that can be used to reveal and obscure in different ways, such as a cone shape vs. a sphere? light
What can be used to apply anticipation, a sense of danger and general restlessness to characters and environments, being provocative but not scary? gore
What colour in horror invokes a feeling of danger, aggression, threat, damage or animosity? red
What colour in horror incites thought, best used in puzzle sections or when a character is recalling past experiences? blue
What colour in horror creates feelings of friendliness, security and safety, as well as representing healing? green
What colour in horror is used to show trivial importance? grey
Common ___ can be directly incorporated in monster design to unsettle as many people as possible. fears
The ___ is an aspect of monster design that results in alien and creepy characteristics with minimum visual information. unknown
Designing monsters to be ___ prevents players from identifying a pattern in the enemy. unpredictable
The ___ of a monster should never be shown unless the monster is about to be defeated. limitations
A monster that is more ___ invokes a higher fear aspect within the player. powerful
What movement believes that artistic creativity comes from the unconscious mind, being based on free writing, association, irrationality, dreams and fantasies? surrealism
Surrealism can be provoked by immersing the player, then twisting ___ in a way that's believable in the context of the game, but not in the context of the real world. reality
Being abstract and not providing answers can be more terrifying than providing scary facts, thanks to the player's ___ filling in the gaps more personally than the designer can. imagination
Which horror camera angle is the most immersive, as you can only see directly ahead with everything looking bigger and closer? first-person
Which horror camera angle is action-oriented and provides a good feel for controls while maintaining an angle that emphasises horror? over-the-shoulder
Which horror camera angle is intentionally positioned to show and reveal specific areas by design, maximising control over obscurity and information? fixed
Which horror camera angle cinematically follows the player, with variable tension as the camera stays close to the avatar? dynamic
Which horror camera angle pulls the camera far from the player, reducing obscurity unless other techniques are employed? top-down
Which horror camera angle restricts gameplay to be one-dimensional, only showing some distance ahead of and behind the avatar? side view
What aspect of horror is unseen and could originate from anything, anywhere, effective at building tension and also at releasing it via surprise? audio
What is the rule of sound in horror that states sounds need to be uniquely identifiable from all others? distinctness
What is the rule of sound in horror that states sounds must have a purpose and play an important role? memorability
What is the rule of sound in horror that states sounds must be in sync with the environment to sustain a spatial simulation model? believability
What type of horror sound is specifically made by humans, useful for both storytelling and enhancing fear? voice
What type of horror sound exists continuously in the environment for realism and immersion? ambience
What type of horror sound can be used diegetically to whittle away at the player's sanity, or non-diegetically to aim for a cinematic experience? music
Horror audio can be incorporated into ___, based on the perceptions of the player and the AI enemies, alerting each other of their presence or actions. gameplay
What aspect of horror is invisible, intangible and envelops the player into the world? atmosphere
Which category of horror do torture, splatter, cannibalism and body horror fall under? disturbing
Which category of horror do phobias, isolation, madness, paranoia, home invasion and fanaticism fall under? psychological
Which category of horror do zombies, vampires, werewolves, the mythological, folklore and urban legends fall under? monster
Which category of horror do slashers, crime, backwoods, redneck and cults fall under? killer
Which category of horror do ghosts, haunted houses, possession, demons, hell, the supernatural, the occult and witchcraft fall under? paranormal
Which category of horror do cosmic horrors, outbreaks, robots, aliens, technology and AI fall under? sci-fi
What aspect of horror is an unexpected rollercoaster based on pacing and focal points? anticipation
What tactic can be used to establish feelings of security by acquainting the player with a safe haven, then break this security by changing it into a nightmarish place? calm before the storm
What tactic can be applied to the player's death in a horror game to create heightened fear via the consequences of penalty? permanence
What emotion can be used to apply pressure and create helpless tension in the player? powerlessness
What sudden, abrupt element of horror can interrupt gameplay while the player attempts to execute a solution to a problem? jumpscare
What layer of security can be taken away from the player or given to the enemy to shift balance away from being in the favour of the player? balance of power
What state is the player thrust into when the security of being together with other people is taken away from them? isolation
What layer of security can be taken away from the player or given to the enemy to reduce the player's confidence and awareness? knowledge
What gameplay aspect is often given away in other genres of games, but must always be earned in horror games through exploration and careful management? resources
Created by: cactusmagelord
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