Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Experiential Week 5

Dialogue Writing (as a part of Experiential Game Design)

QuestionAnswer
A game writer needs to ensure that the story they write relates to the... story
A game writer needs to make proper use of the ___ that the game provides. gameplay
The ___ has to write the main story and plot development, design the protagonist and NPCs, write dialogue and quests, and create flavour text (item/enemy descriptions, lore literature, etc). game writer
Which role of dialogue does the following describe? "Tells the player the core story and develops the plot." delivery of story
Which role of dialogue does the following describe? "Word choice in plot-related conversations and in optional, personal digressions causes this." characterisation
Which role of dialogue does the following describe? "Discussions of history, backstory and other in-game events cause this." worldbuilding
Which role of dialogue does the following describe? "Provides breather moments between intense action scenes." pacing
Which role of dialogue does the following describe? "Lightens the mood after intense action scenes, or relaxes players to set up a 'gotcha' moment when they're next attacked." humour
Dialogue ___ be used at a critical plot juncture that can't be revealed to players in any other way (such as the crucial reveal of a character). must
Dialogue ___ be used when the player needs narrative motivation to proceed in the plot. should
Dialogue ___ be used for additional details about the world, for invested players to uncover and theorise about. can
Which type of dialogue is the following? "Any talking that happens during gameplay, whether it’s dialogue by the player, AI companions, voice-over radio headset or passing NPCs." ambient
Which type of dialogue is the following? "Any game system in which dialogue pauses the action to allow the player to select responses from a list of multiple options." interactive
Which type of dialogue is the following? "Dialogue that occurs outside of gameplay and does not offer player choice. Often in-engine and can be reused with lower quality, length and budget." cutscene
Which type of dialogue is the following? "Dialogue that occurs outside of gameplay and does not offer player choice. Typically used to cover a vital part of the game’s narrative and always non-interactive." cinematic
Which type of ambient dialogue is this? "Any sounds with no words, such as grunts." onomatope
Which type of ambient dialogue is this? "Expressing fear, joy, rage, pain or other strong emotions that can be vocalised without words." scream
Which type of ambient dialogue is this? "The sounds a character makes when jumping, climbing etc. of various degrees, differently for pushing a chest or pushing a building." sound of effort
Which type of ambient dialogue is this? "Indrawn breaths or short huffs a character makes during an unexpected situation or realisation." surprise
Which type of ambient dialogue is this? "Rapid, instructional dialogue specific to a fight, varying by frequency, time and condition." combat bark
Which type of ambient dialogue is this? "Short one-liners that can be completely generic or refer to immediate situations, locations or events." generic ambient
Which type of ambient dialogue is this? "One-liners that are used once, usually on missions, which serve as a clue for player’s navigation of the level or objective." customised ambient
Which type of ambient dialogue is this? "A few lines of dialogue between two or more characters. They can either be situational or used for character development. Must be interruptible." generic banter
Which type of ambient dialogue is this? "A few lines of dialogue between two or more characters that contain info relevant to the mission or narrative. Must be informed by level design so they don’t overlap or get cut off by other encounters." customised banter
The dialogue in action games should have the same ___ as the action. pace
In an action game, how should longer chunks of backstory/dialogue be presented? on demand
How do characters communicate in good dialogue, rather than words-to-words? meaning-to-meaning
Good dialogue requires realism, so instead of speaking perfectly and formally, characters should speak messily with interruptions. They should also put deeper ___ behind their words. meaning
The character's personality, attitude, pronounciation and vocabulary need to be factored into good dialogue, as well as the context of the ___. moment
Having too many cutscenes can have a ___ effect on the pacing of gameplay. crippling
What type of dialogue is a good alternative to cutscenes if there's too many of them? ambient
To be impactful and focused, what length should cutscenes aim for? short
Cutscenes should never replace a possibility for player ___ (or interactivity). agency
Which area of speech is this? "Without it, there is no dialogue. There are two variants: primary which affects the plot and directly relates to the story, and secondary which adds personality to characters through their speech." content
Which area of speech is this? "Characters' choices of words, including slang and dialects. These can imply characters' cultural, historic and/or ethnic backgrounds, but datedness, triteness (stereotyping), and overuse should be avoided." diction
Which area of speech is this? "How 'correct' speech is, suggesting the educational background of the character." grammar
Which area of speech is this? "The difference between characters that ramble on and on to seem unfocused, indecisive or narcissistic, and characters that have laconic speech (don't use many words) to seem either strong or antisocial." length
Created by: cactusmagelord
Popular Miscellaneous sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards