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Experiential Week 3
Puzzle Design (as a part of Experiential Game Design)
Question | Answer |
---|---|
Which type of puzzle presents an obstruction to the player, which requires the player to discover the solution, often by following a specific set of steps? | linear |
Which type of puzzle is better described as a “problem” to which the player must invent a solution using tools provided by the game? | non-linear |
Which type of puzzle can be described as “you need to X, but Y stops you”? | linear |
Which type of puzzle is this? "An objective is given or hinted at but isn't immediately obtainable. Attempting to achieve the objective will explain why it’s not achievable. To reach the end of the goal, you must solve a series of puzzles." | linear |
Which type of puzzle is this? "A simple high-level problem and some mechanics are presented. Through trial and error, creativity and thought, the player invents a method of solving the problem. The process repeats with exponentially more difficulty." | non-linear |
In a linear puzzle, what must be provided to the player when they try to pass without solving the puzzle? | feedback |
In a linear puzzle, what should key puzzle elements stand out from? | environment |
If a linear puzzle is too easy, it adds to its... | arbitrariness |
If a linear puzzle is too difficult, players quickly start to feel... | frustrated |
Linear puzzles don't necessarily make the player think about the problem... | deeply |
Linear puzzles can feel forced and pointless if the puzzle is too... | long |
To increase cognitive engagement with a puzzle, rather than digital interaction, the interaction could be... | analogue |
Puzzles need to be ___ into the level and the story. | integrated |
If a player is stuck at a linear puzzle, they often can't do anything more than to look up the solution online. This takes away from the game's playability and... | immersion |
Designing a non-linear puzzle (compared to a linear puzzle) is, in terms of difficulty, much... | harder |
Players will ___ non-linear puzzles more because of their unique solutions. | remember |
In a non-linear puzzle, alongside just the puzzle, the player also needs a ___ to solve the puzzle with. | toolset |
In a non-linear puzzle, to allow the player to solve the problem and achieve the goal, they must be given plenty of ___ to experiment. | time |
In a non-linear puzzle, punishments for taking the wrong steps should be... | small |
In a non-linear puzzle, rewards for taking the correct steps should be... | large |
In a non-linear puzzle, to allow the player to solve the problem and achieve the goal, they must be guided and ___ to reach the goal. | encouraged |
In non-linear puzzles, when introducing more complex problems, the difficulty/progression curve should be... | exponential |
In a puzzle, what's the simplest form of a problem? | door |
In a puzzle, what's the simplest form of a solution? | key |
Which problem archetype is this? "There is an X stopping you from doing something, it may block a location, it may be guarding an item, or an NPC." | guardian |
Which problem archetype is this? "Your character wants or needs something but cannot directly get it. This is maybe knowledge, money, training… Example: The sword costs 300 gold." | want x |
Which problem archetype is this? "To proceed the character requires a certain item and must use it somewhere. Example: Lock and key, Passing through lobby requires policeman uniform." | item request |
Which problem archetype is this? "An item you need to use keeps disappearing before you can use it." | temporal item |
Which problem archetype is this? "This is a problem that the player is unaware of. You may need clues, picking up an unusual item, move a concealing object or a microscope." | hidden x |
Which problem archetype is this? "You can see, hear, smell or have been told of X but you can’t physically get it." | x out of reach |
Which problem archetype is this? "Your character is stuck and needs to escape. Example: Thrown in prison." | trapped |
Which problem archetype is this? "If you stay right there and do nothing, you will die. Example: Oncoming flood, police coming after you, burglar is slowly breaking into your house." | approaching danger |
Which solution archetype is this? "An item that could be used as another item. Example: paper clip as lockpick." | new item perception |
Which solution archetype is this? "Two items create a new item." | combine items |
Which solution archetype is this? "Generally something to avoid but can be ok if simple. Example: pulling levers in correct order." | trial and error |
Which solution archetype is this? "Using an item on another object." | obvious item use |
Which solution archetype is this? "Using the item in the environment to create a new item. Example: Use meat on fire to get cooked meat." | change item state |
Which solution archetype is this? "You must do a certain action in a certain time frame." | temporal |
Which solution archetype is this? "Stop something from working or prevent something from happening." | sabotage |
Which solution archetype is this? "You might see an NPC give a password. You should follow his lead." | monkey see monkey do |
Which solution archetype is this? "Do the same action more than once. Example: Kicking a door multiple times to break it." | repetition |
Which solution archetype is this? "Action only succeed if a character or object is in a specific place." | spatial |
Which solution archetype is this? "Instead of trading an item, use it to take someone out of hiding." | bait item use |
Which solution archetype is this? "A puzzle that requires knowledge. If the knowledge is obscure, the puzzle will be hard. Example: chess board" | real world knowledge |
You should begin making a puzzle dependency graph at the... | problem |
The problem node in a puzzle dependency graph is the ___ node. | final |
In a puzzle dependency graph, the arrows begin at each ___. | solution |
In a puzzle dependency graph, the arrows point at each ___. | problem |
What should you always do when designing a puzzle? | test |
What can be used to make a hint in a puzzle "magical" so it appears at the right place and the right time? | timer |
To create a timed hint in a puzzle, a sidekick or companion could use forced... | dialogue |
When giving hints for puzzles, the player should be able to ___ the puzzle as a last resort. | skip |
A puzzle shouldn't ask a player to find something tiny in an ___ area. | open |
A puzzle shouldn't cause sudden ___ for any single error by the player. | death |