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Experiential Week 3

Puzzle Design (as a part of Experiential Game Design)

QuestionAnswer
Which type of puzzle presents an obstruction to the player, which requires the player to discover the solution, often by following a specific set of steps? linear
Which type of puzzle is better described as a “problem” to which the player must invent a solution using tools provided by the game? non-linear
Which type of puzzle can be described as “you need to X, but Y stops you”? linear
Which type of puzzle is this? "An objective is given or hinted at but isn't immediately obtainable. Attempting to achieve the objective will explain why it’s not achievable. To reach the end of the goal, you must solve a series of puzzles." linear
Which type of puzzle is this? "A simple high-level problem and some mechanics are presented. Through trial and error, creativity and thought, the player invents a method of solving the problem. The process repeats with exponentially more difficulty." non-linear
In a linear puzzle, what must be provided to the player when they try to pass without solving the puzzle? feedback
In a linear puzzle, what should key puzzle elements stand out from? environment
If a linear puzzle is too easy, it adds to its... arbitrariness
If a linear puzzle is too difficult, players quickly start to feel... frustrated
Linear puzzles don't necessarily make the player think about the problem... deeply
Linear puzzles can feel forced and pointless if the puzzle is too... long
To increase cognitive engagement with a puzzle, rather than digital interaction, the interaction could be... analogue
Puzzles need to be ___ into the level and the story. integrated
If a player is stuck at a linear puzzle, they often can't do anything more than to look up the solution online. This takes away from the game's playability and... immersion
Designing a non-linear puzzle (compared to a linear puzzle) is, in terms of difficulty, much... harder
Players will ___ non-linear puzzles more because of their unique solutions. remember
In a non-linear puzzle, alongside just the puzzle, the player also needs a ___ to solve the puzzle with. toolset
In a non-linear puzzle, to allow the player to solve the problem and achieve the goal, they must be given plenty of ___ to experiment. time
In a non-linear puzzle, punishments for taking the wrong steps should be... small
In a non-linear puzzle, rewards for taking the correct steps should be... large
In a non-linear puzzle, to allow the player to solve the problem and achieve the goal, they must be guided and ___ to reach the goal. encouraged
In non-linear puzzles, when introducing more complex problems, the difficulty/progression curve should be... exponential
In a puzzle, what's the simplest form of a problem? door
In a puzzle, what's the simplest form of a solution? key
Which problem archetype is this? "There is an X stopping you from doing something, it may block a location, it may be guarding an item, or an NPC." guardian
Which problem archetype is this? "Your character wants or needs something but cannot directly get it. This is maybe knowledge, money, training… Example: The sword costs 300 gold." want x
Which problem archetype is this? "To proceed the character requires a certain item and must use it somewhere. Example: Lock and key, Passing through lobby requires policeman uniform." item request
Which problem archetype is this? "An item you need to use keeps disappearing before you can use it." temporal item
Which problem archetype is this? "This is a problem that the player is unaware of. You may need clues, picking up an unusual item, move a concealing object or a microscope." hidden x
Which problem archetype is this? "You can see, hear, smell or have been told of X but you can’t physically get it." x out of reach
Which problem archetype is this? "Your character is stuck and needs to escape. Example: Thrown in prison." trapped
Which problem archetype is this? "If you stay right there and do nothing, you will die. Example: Oncoming flood, police coming after you, burglar is slowly breaking into your house." approaching danger
Which solution archetype is this? "An item that could be used as another item. Example: paper clip as lockpick." new item perception
Which solution archetype is this? "Two items create a new item." combine items
Which solution archetype is this? "Generally something to avoid but can be ok if simple. Example: pulling levers in correct order." trial and error
Which solution archetype is this? "Using an item on another object." obvious item use
Which solution archetype is this? "Using the item in the environment to create a new item. Example: Use meat on fire to get cooked meat." change item state
Which solution archetype is this? "You must do a certain action in a certain time frame." temporal
Which solution archetype is this? "Stop something from working or prevent something from happening." sabotage
Which solution archetype is this? "You might see an NPC give a password. You should follow his lead." monkey see monkey do
Which solution archetype is this? "Do the same action more than once. Example: Kicking a door multiple times to break it." repetition
Which solution archetype is this? "Action only succeed if a character or object is in a specific place." spatial
Which solution archetype is this? "Instead of trading an item, use it to take someone out of hiding." bait item use
Which solution archetype is this? "A puzzle that requires knowledge. If the knowledge is obscure, the puzzle will be hard. Example: chess board" real world knowledge
You should begin making a puzzle dependency graph at the... problem
The problem node in a puzzle dependency graph is the ___ node. final
In a puzzle dependency graph, the arrows begin at each ___. solution
In a puzzle dependency graph, the arrows point at each ___. problem
What should you always do when designing a puzzle? test
What can be used to make a hint in a puzzle "magical" so it appears at the right place and the right time? timer
To create a timed hint in a puzzle, a sidekick or companion could use forced... dialogue
When giving hints for puzzles, the player should be able to ___ the puzzle as a last resort. skip
A puzzle shouldn't ask a player to find something tiny in an ___ area. open
A puzzle shouldn't cause sudden ___ for any single error by the player. death
Created by: cactusmagelord
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