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Experiential Week 2
Story & Narrative (as a part of Experiential Game Design)
| Question | Answer |
|---|---|
| What is the term used for players' belief that their choices and actions drive the events of the story? | agency |
| What is the driving force behind the progression through the story of a game? | player |
| What should the player experience when making choices? | cause and effect |
| An increased amount of player choices needs to be honoured to still provide a sense of agency when the narrative is more... | complex |
| What sets a game story apart from stories in other media? | interactivity |
| Which type of narrative is the following? • Complete lack of player influence. • Mostly the same as other media. • Does not utilise interactivity of games. • The story is entirely controlled by the game creators. | linear |
| Which type of narrative is the following? • Narrative mostly remains the same with small details changing. • Eventually the player is put back on the “correct” path by inevitable story plot points. • Writers retain control over alternate paths. | limited branching |
| Which type of narrative is the following? • Not purely linear but doesn't focus on player choice. • Allows the player to do whatever they want within bounds. • Require player to do a specific action or reach a specific goal to progress. | chokepoint branching |
| Which type of narrative is the following? • Nodes can be visited in any order. • Some nodes may only become active upon completion of others. • Nodes can have different weights. • Encourages exploration. • Common for open-world games. | nodal branching |
| Which type of narrative is the following? • Many stories can share details but usually don't interfere with each other. • Often used in long-running games. • Players may not have completed preceding stories. | open-ended branching |
| Which type of narrative is the following? • Uncommon. • Use cleverly constructed rulesets, storing prior events and player influence to generate narratives. • Truly unique stories that encourage players to share their stories with others. | procedural |
| Which type of narrative is the following? • Players’ actions are extremely important, often with social aspects. • There are often reasons for the player to do something, though gameplay driven (farming loot, making friends). | no narrative |
| In which type of narrative is the story predetermined by the game creators? | embedded |
| In which type of narrative is the story simply told to the player? | embedded |
| In which type of narrative is the story rich and atmospheric? | embedded |
| In which type of narrative does the story come from the player's actions? | emergent |
| In which type of narrative does the player witness the story (or aspects) being written? | emergent |
| In which type of narrative is careful balancing and development required for capable systems? | emergent |
| Which type of conflict is the following? "Most common type. Hero vs villain." | man vs man |
| Which type of conflict is the following? "Biological and natural hazards. From storms to plagues." | man vs nature |
| Which type of conflict is the following? "Mostly in horror. Facing inner demons, phobias, personal afflictions etc." | man vs self |
| Which type of conflict is the following? "'You are the chosen one!', 'Only you can stop (blank)'. Typically the main character does it because they must, not want." | man vs destiny |
| Which type of conflict is the following? "Breaking out. Evil government, crooked cops, being a 'mischievous schoolboy' (Bully, Rockstar)." | man vs system |
| Which type of conflict is the following? "Haunted by and atoning for previous mistakes. (Silent Hill 2 is a good example)." | man vs past |
| What do stories need as fuel? | conflict |
| What type of conflict creates tension and interest? | minor |
| What type of conflict drives the plot? | major |
| "Someone needs or wants something, but someone or something stands in the way". What aspect of a story is this? | conflict |
| Which element of plot answers the below question: "What is the nature of the fight?" | conflict |
| Which element of plot answers the below question: "What is this fight for?" | stakes |
| Which element of plot answers the below question: "How do the conflict and stakes put our character at risk?" | hero jeopardy |
| Which element of plot answers the below question: "What are the results of the conflict and the stakes, and how do they impact our characters?" | dramatic tension |
| Which element of plot answers the below question: "Over what period does this conflict take place?" | time |
| Fill in the question marks in this part of the plot equation: ??? = Dramatic Tension | plot |
| Which story style is described in the following: "Most common game-story structure where cinematics imitate dialogue and character development meanwhile gameplay imitates action sequences." | film |
| Which story style is described in the following: "Imagine hitting a reset button at the end of every story segment. Each level/segment has a different focus or objective." | episodic |
| Which story style is described in the following: "Story comes in many smaller levels or segments that tease you the next part of the story through cliff-hangers." | serial |
| In the 3-act structure, what % of runtime should Act 1 and Act 3 relate to? | 25 |
| In the 3-act structure, what % of runtime should Act 2 relate to? | 50 |
| Which act in the 3-act structure does the following describe? "We are getting introduced to the world and characters residing in it, as well as being introduced to the driving plot and main conflict of the story." | act 1 |
| Which act in the 3-act structure does the following describe? "This is the climactic part of the story where tension keeps rising up to a certain point, the highest in the story. This act’s main goal is the confrontation of the main conflict." | act 2 |
| Which act in the 3-act structure does the following describe? "This act is the resolution phase which tells us what happens to the world and characters we got introduced to, and brings about the resolution of the main conflict." | act 3 |
| What is the name of the plot point between Act 1 and Act 2 where the hero commits themselves to resolving the main conflict and the "journey" begins? | plot point a |
| What is the name of the plot point between Act 2 and Act 3, which is the epiphany point of the hero and the moment where the move to victory is presented to us? | plot point b |
| At the end of Act 2, which element of plot should be at its absolute highest? | tension |
| On a tension graph, what are the spikes of high tension that progressively get higher called? | crises |
| On a tension graph, what are the dips of low tension seen after upward spikes called? | respites |
| What part of the story should be done as fast as possible, especially in a game context, because of players expecting to play the game? | setup |
| On a tension graph, what is the big final spike at the end of Act 2 called? | climax |
| On a tension graph, what is the final feature before the end, where the tension steeply dips down to nothing? | denouement |
| Fill in the question marks in this part of the plot equation: Dramatic Tension = Conflict x (??? / Time) | stakes |
| Fill in the question marks in this part of the plot equation: ??? x (Stakes / Time) = Hero Jeopardy | conflict |