Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

EXSS 313

Weeks 1- 4

QuestionAnswer
Motor Development Study of changes in human movement behavior over the lifespan, the processes that underlie these changes, and the factors that affect them.
Locomotion Moving from one place to another place
Manipulation object control skills
Gross motor skills using large muscles to create big movements
Fine motor skills using small muscles (in the hand) to manipulate and object
Orientation being able to orient yourself with space (you need posture control/balance)
3 types of movement behavior Locomotion, manipulation, and orientation
3 parts of motor development 1. Change in human movement behavior over lifespan 2. processes that underlie changes 3.. Factors that affect changes
typical pattern of development Norms (infants begin to walk around 9-16 months, typical milestones)
Skillfull Be proficient and accurate 1. Maximum constraints of success (accuracy) 2. Efficiency 3. Adaptability - when the environment changes the less skilled person will have a harder time adjusting than a very skilled person
Construct Things you can't directly observe
Experimental
Created by: griffol
Popular Physical Therapy sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards