Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

PSYC- Unit One- Voca

Study Guide over Unit One

Jobs In Psychology Sport Psych. / Marketing and advertising / organizational development and human resources
Applied Science Application of science knowledge to practical problems or situations.
Psychological Science A branch of science dealing with the mental processes and behavior of individuals and groups
Type 2 Error Relations
Type 1 Error No relationship
Null-Hypothesis significance testing (NHST) Test / research tries disproving or show the hypothesis wrong
Theory Conclusions drawn from closely related phenomena or multiple time.
Observation Careful examination of the real world / measurable and concrete
Hypothesis A logical idea that can be evaluated / tested
Science An approach to inquiry that is tired to actual measurement and observation.
Scholar-Practitioner (Vail Model) Emphasizes clinical training practice over research / 1973
Scientist-Practitioner (Boulder Model) Emphasizes both practice and research / formalized in 1949 and used for PH.D. programs.
Psychophysics The relationship between experience of senses and external reality
Introspection Naming elements of consciousness scientifically
Functionalism What the mind does - behaviors and such
Structuralism Studying contents of the mind and naming those various parts (physical)
Behaviorists Focused on what was observable and measurable / goal was predication and control behavior
Gestalt Psychology Studying the whole is greater than the sum of its parts / later became cognitive psychology / For example: looking at behavior, language, critical thinking skills looked all at once
Empiricism The primary of senses in getting knowledge (touch, smell, hearing, taste, sight)
Internal Validity Degree to which cause-effect relationship between two variables has been unambiguously established, or the degree to which a study allow unambiguous causal inferences
External Validity Degree to which a study ensures that potential findings apply to settings / samples other than ones being studied
Ecology Validity The degree to which an effect has been obtained under conditions that are typical for what happens in everyday life
Independent Variable Research manipulates and controls in an experiment
Depend Variable Research measures but does not manipulate in an experiment
Random Assignment Assigning participants to receive different conditions of an experiment by chance
Placebo Effect When receiving special treatment or something new affects human behavior
Confounding Variables Factors that undermine the ability to draw causal inferences from an experiment
Survey Used to gather data such as satisfaction on preferences
Longitudinal Studies Repeated observation of same variables over long periods of time
Culture A pattern of shared meaning and behavior
Culture Intelligence The ability and willingnessto apply cultural awareness to practical uses
Cultural Relativism Principled objection to passing overly culture-bound judgement on aspects of other cultures
Ethnocentric bias (ethnocentrism) Unduly guided by the beliefs of the culture you've grown up in , especially when this results in a misunderstanding or sipagagement of unfamiliar cultures
Value Judgement An assessment- based on one's own preferences and priorities- about the basic "goodness" or "badness" of a concept or practice
Created by: PlantKid80
Popular Psychology sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards