Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

comm 150 test 2

terms - ch.10

Work group A collection of three or more people who must interact and influence each other to solve problems and to accomplish a common purpose
Group goal A future state of affairs desired by enough members of the group to motivate the group to work toward its achievement
Specific goal A precisely stated, measurable, and behavioral goal
Consistent goals Complementary goals: achieving one goal does not prevent the achievement of another
Challenging goals Goals that require hard work and team effort; they motivate group members to do things beyond what they might normally accomplish
Acceptable goals Goals to which members feel personally committed.
Homogeneous group Group in which members have a great deal of similarity
Heterogeneous group Group in which various demographics, levels of knowledge, attitudes, and interests are represented
Cohesiveness The degree of attraction members have to each other and to the group’s goal
Team building activities Activities designed to help the group work better together
Norms Expectations for the way group members will behave while in the group
Ground rules Prescribed behaviors designed to help the group meet its goals and conduct its conversations
Synergy A commonality of purpose and a complementariness of each other’s efforts that produces a group outcome greater than an individual outcome
Face-to-face meeting A meeting in which all members come together in one physical location to make a decision or solve a problem
Virtual meeting A meeting in which people in various locations use technology to work together on a decision or problem
Forming The initial stage of group development during which people come to feel valued and accepted so that they identify with the group
Storming The stage of group development during which the group clarifies its goals and determines the roles each member will have in the group power structure
Groupthink A deterioration of mental efficiency, reality testing, and moral judgment that results from in-group pressure
Norming The stage of group development during which the group solidifies its rules for behavior, especially those that relate to how conflict will be managed
Performing The stage of group development when the skills, knowledge and abilities of all members are combined to overcome obstacles and meet goals successfully
Adjourning The stage of group development in which members assign meaning to what they have done and determine how to end or maintain interpersonal relations they have developed
Question of fact Questions concerned with discovering what is true or to what extent something is true
Questions of value Questions that concern subjective judgments of what is right, moral , good or just
Questions of policy Questions that concern what courses of action should be taken or what rules should be adopted to solve a problem
Brainstorming An uncritical, non-evaluative process of generating associated ideas
Decision making The process of choosing among alternatives
Created by: mjbarne
Popular Miscellaneous sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards