Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

psych learning unit

intro psych learning unit

TermDefinition
neutral stimulus a stimulus that elicits no response before conditioning
unconditioned stimulus stimulus that naturally and automatically triggers a response.
unconditioned response unlearned, naturally occurring response to the unconditioned stimulus
conditioned stimulus originally an irrelevant stimulus that, comes to trigger a conditioned response
conditioned response a learned response to a previously neutral stimulus
generalization stimuli similar to the conditioned stimulus elicit similar responses
discrimination the learned ability to distinguish between a conditioned stimulus and stimuli that do not signal an unconditioned stimulus
spontaneous recovery the reappearance, after a pause, of an extinguished conditioned response
positive reinforcement Increasing behaviors by presenting positive stimuli. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response
negative reinforcement Increasing behaviors by stopping or reducing negative stimuli. Any stimulus that, when removed after a response, strengthens the response
positive punishment the addition of a stimulus to decrease the probability of a behavior's recurring
negative punishment the removal of a stimulus to decrease the probability of a behavior's recurring
ivan pavlov Russian Physiologist who discovered classical conditioning; trained dogs to salivate at the ringing of a bell
b.f. skinner Behaviorist that developed the theory of operant conditioning by training pigeons and rats
classical conditioning a type of learning in which one learns to link two or more stimuli and anticipate events
operant conditioning a type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher
fixed interval in operant conditioning, reinforcement after a specific amount of time has passed
variable interval in operant conditioning, reinforcement after a random amount of time has passed
fixed ratio in operant conditioning, reinforcement after a specific amount of responses
variable ratio in operant conditioning, reinforcement after a random amount of responses
intrinsic motivation doing something purely for enjoyment
extrinsic motivation doing something for a reward or to avoid punishment
overjustification effect effect of promising a reward for something one already enjoys. reward may become the motivation, rather than the intrinsic interest
mirror neurons frontal lobe neurons that fire when performing certain actions or when observing another doing so, The brain's mirroring of another's action may enable imitation, language learning, and empathy.
Created by: angelrivera
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards