Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

IntroPsych W3

behavioral states slow changing components of the mind
motivation factors inside/outside an organism that cause individuals to behave in a particular way at a particular time
motivational state/drive terms used interchangeably to indicate an internal condition that orients individuals to specific goals & can non-permanently change over time
regulatory drive drive that helps preserve homeostasis
nonregulatory drive a drive that serves a purpose other than preserving homeostasis
safety drives drives that motivate an animal to avoid, escape or fend off dangers (fight or flight)
central-state theory of drives theory where different drives correspond to neural activity in different sets of neurons in the brain
central drive system a set of neurons in which activity constitutes a drive
3 components of reward liking, wanting & reinforcement
medial forebrain bundle bundle of neurons that runs from the midbrain to the basal ganglia and other forebrain areas
nucleus accumbens nucleus (center of neural cell bodies) in the basal ganglia that is a crucial part of the brain’s reward mechanism
dopamine One of many neurotransmitter substances in the brain. It is, among other things, crucial for the “wanting” component of reward
endorphin chemicals created within the body that have effects similar to those of morphine and other opiate drugs such as opium and heroin; they are best known for their role in inhibiting the sense of pain
arcuate nucleus nucleus (cluster of neural cell bodies) in the hypothalamus of the brain that plays a critical role in the control of appetite
leptin hormone produced by fat cells that acts in the brain to inhibit hunger and regulate body weight
Rapid-eye-movement sleep (REM) recurring stage of sleep during which the EEG resembles that of an alert person, rapid eye movements occur, the large muscles of the body are most relaxed, and true dreams are most likely to occur
preservation & protection theory theory that states that sleep came about in evolution to preserve energy & protect individuals during the portion of the day where moving around is dangerous
body-restoration theory sleep is necessary to put the body back in shape
brain-maintenance theory of REM sleep theory that REM sleep provides exercise to groups of neurons in the brain to prevent degeneration
suprachiasmatic nucleus Nucleus (cluster of neurons) in the brain’s hypothalamus that controls circadian rhythms of sleep and arousal
discrete emotion theory belief that basic emotions are innate and associated with distinctive bodily and facial reactions
peripheral feedback theory of emotion emotional feelings are really sensations stemming from bodily changes
amygdala integrative center for emotions, emotional behavior, and motivation, cluster of nuclei buried underneath the cerebral cortex in temporal lobe
person bias (fundamental attribution error) bias where we attribute things to personal fault only
5 categories of mammalian drivers 1. regulatory drives 2. safety drives 3. reproductive drives 4. social drives 5. educative drives
feedback control mechanism to regulate production of substances
stages of sleep stage 1: brief transition stage stages 2-4: deeper stages of sleep (nonrem)
Created by: veda1
Popular Psychology sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards