Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Psych Law Chapter 10

TermDefinition
competence to stand trial defendant's capacity to function meaningfully and knowingly in a legal proceeding
competence to plead guilty requires that defendants understand the alternatives they face and have the ability to make a reasoned choice among them
adjudicative competence competence to assist counsel and decisional competence
stipulate agree without further examination; opposing attorneys might agree without further examination to clinicians' findings
Miranda rights the rights (as the right to remain silent, to have an attorney present, and to have an attorney appointed if indigent) of which an arresting officer must advise the person being arrested
insanity defendant's mental state at the time the offense was committed
competence to stand trial defendant's relevant legal capacities at the time of the trial or plea bargain
mens rea mental state of knowing the nature and quality of a forbidden act; guilty mind
M'Naghten rule "excuses" criminal conduct if defendants, as a result of a "disease of the mind" did not know what they were doing or did not know that what they were doing was wrong
Brawner rule defendant is not responsible for criminal conduct if he "at the time of such conduct as a result of mental disease, lacks substantial capacity to appreciate the criminality of his conduct or to conform his conduct to the requirements of the law"
Insanity Defense Reform Act expert witnesses cannot ultimately ay whether a defendant is insane and defendant has to prove insanity
ultimate opinion testimony experts can describe defendant's mental condition and effects it could have had on their thinking and behavioral control, but they can't state conclusions about whether defendant is insane
diminished capacity legal doctrine that applies to defendants who lack ability to commit a crime purposely and knowingly; did defendant have state of mind to act with the purpose and intent to commit a crime (consider consequences of contemplated actions)
transferred juvenile moved to criminal court
treatment needs and amenability risk of future offending, the interventions needed to reduce this risk and the likelihood that the youth will respond favorably to such interventions
sophistication-maturity whether juvenile is mature (cognitively and psychosocially) and degree to which they are adultlike in their criminal thinking and behavior
statuary exclusion certain serious felony charges should be prosecuted in criminal court if the defendant is over a certain age
judicial waiver juvenile court judge uses discretion to decide whether the youth should be transferred to criminal court
prosecutorial discretion requires prosecutors to decide whether cases are filed initially in juvenile or adult court
reverse waiver returning juvenile from criminal court to juvenile court
blended sentencing allows either juvenile court to integrate criminal sentencing options into disposition or criminal court to include juvenile placement in the disposition
Created by: words_for_food
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards